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Request: Tighter Hitbox options for first person
SevenO2 opened this issue ยท 1 comments
I read project readme, checked client side and server side configurations, and no such feature exists
YES
Is your feature request related to a problem? Please describe.
I don't like that I don't have to aim, especially with the FORWARD_BOX, but also with the HORIZONTAL_PLANE. I don't like that a spear or a dagger hits multiple enemies.
Describe the solution you'd like
I would like either a global config, or a weapon attribute to reduce the extra width used for the hitbox. Is this what angle is supposed to do? 0 angle doesn't seem to help with my issue (and isn't used in the hitbox calculation code as far as I can see).
A new hitbox type that is just a raycast could solve my frustration as well.
Describe alternatives you've considered
For now I'll probably swap the hitboxes of builtin weapon attacks to use VERTICAL_PLANE for a lot of them.
Additional context
I'm using 1.20.1