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Attack Animation Transition Feature
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I read project readme, checked client side and server side configurations, and no such feature exists - YES/NO
Is your feature request related to a problem? Please describe.
yes,"My feature request is whether it's possible to add an option to switch the attack animation back to the original version. This is because, when the attack speed becomes too fast, the current animation sometimes fails to load properly, causing a jarring up-and-down shaking effect in the first-person view. Based on my testing, the original attack animation still plays smoothly even at extremely high attack speeds.
I'd like to keep the combat mechanics unchanged—your design is truly brilliant, and I absolutely love it. However, when the attack animation fails to render properly, it becomes so frustrating that it kills my desire to keep playing. It pains me to step away from such a fantastic combat system just because of animation issues."