Better Combat [Fabric & Forge]

Better Combat [Fabric & Forge]

21M Downloads

[Forge] Better Third Person Compat / Make combat animations depend on what direction the model is facing instead of crosshair

Keldera opened this issue ยท 1 comments

commented

I read project readme, checked client side and server side configurations, and no such feature exists - YES

[edit]
Mod Versions
Forge - 1.18.2 - 40.1.73
bettercombat-forge-1.1.1+1.18.2
BetterThirdPerson-Forge-1.18.2-1.8.1
[end edit]

Is your feature request related to a problem? Please describe.
Trying to use Better Third Person and Better Combat together, I discovered that the directional attacking in B3P does not apply to BC's attacks due to the player model and attack animation snapping to the camera's vector.

Describe the solution you'd like
I would like for Better Combat to affect the directional attacking from Better Third Person instead of overriding it with vanilla 3rd person behavior.

Describe alternatives you've considered
If BC's combat animations were to stay with a player's model facing direction instead of locking to camera direction, I believe B3P's directional attacking would function as it normally does.

Additional context
Epic Fight Mod also has this incompatibility with Better Third Person, or at least it did some time ago, I am not sure if it has been addressed there.

commented

Better Third Person has an option named Aim Player on Interact which is you need to set to NO in order to work as you expect it.
On the Fabric version of the B3P you can access the settings of B3P, to change this setting.
On the Forge version I cannot seem to find a way to change this setting.
So the issue has to be solved on B3P side.

Feel free to reference this comment when making an issue for B3P.
I suggest them to use Cloth-Config, so the functional parity (between Fabric and Forge) of client side settings is easy to solve.

ModLoadingContext.get().registerExtensionPoint(ConfigScreenHandler.ConfigScreenFactory.class, () -> {