Better Combat Rebirth

Better Combat Rebirth

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[BUG] Tinkers Items Behaviour

Xarmat-GitHub opened this issue ยท 2 comments

commented

When using Tinker Items this happen:

  • Offhand Weapon do an animation, but the damage comes from the main hand
    -- Also the Main Hand weapon get the durability damage (only when it is a tinkers item; else the item get no damage [Example: have a regular minecraft:iron_sword in the mainhand])
  • While "Attacks require full energy" = true
    -- It ignores it and I can attack any time
  • Try also to add the Items into the "Item Whitelist"
    -- no changes
    -- try also adding ":*" at the end for all Meta or direct ":11" also don't work

My Config:
https://pastebin.com/X2rKGYiJ

I did not find other Tickets to Tinkers Issues, so I think the bug lays in my modpack.
Will test it again in a new instance and post the results soon.

commented

Created a total fresh Instance 1.12.2 - newes Recomanded Forge Version, same issues.

  • Try to delete the config - didn't work

Notes:

  • Using one Tinkers Item at the same time works fine
    -- But having two items in the hand (off and main) it bugs
    -- [The Main Hand weapon get the durability damage (only when it is a tinkers item; else the OFFHAND Tinkers item get no damage [Example: have a regular minecraft:iron_sword in the mainhand])]

So in this case, I think there is truly a bug and its not a bug on my modpack.

Thanks for reading so far and hopping for a solution.

commented

I'm experiencing similar issues. Luckily it's not game-breaking, but it does make the mod feel a bit redundant since dual-wielding is half the reason I have this mod in my pack.