
Adding mobs to nether with config does not work
NixityNull opened this issue ยท 6 comments
Adding "nether' or nether biome ids doesn't work. I suspect that it is because the nether is turned off for all the mobs spawning but is only configurable for the lost miner.
Nether is not turned off for the mobs, but all the mobs have certain criteria for spawning. I think that's obstructing the mobs from spawning. However, I will check it.
I am trying to put the jungle creeper in a modded nether biome from biomes o' plenty. Do you know what might be causing it not to spawn? Here's my config for reference:
#World Spawning and Generation options for Better Default Biomes.
[World]
#Turn off world generation features in Better Default Biomes.
[World.Generation]
[World.Generation.Trees]
Palm_Trees = false
Swamp_Willow_Trees = false
[World.Generation.Plants]
Feather_Reed_Grass = false
Dead_Grass = true
Dune_Grass = true
Short_Grass = true
Tall_Water_Reeds = false
[World.Generation.Flowers]
Blue_Poppy = true
Mushrooms = true
Pink_Cactus_Flower = true
Purple_Verbena = true
Dark_Violet = true
#Define which mobs should spawn. (Default: "true" for all mobs.)
[World.Mob_Spawning]
Hunter = true
Zebra = true
Frog = true
Jungle_Creeper = true
Frozen_Zombie = true
Muddy_Pig = true
Duck = true
Lost_Miner = true
Camel = true
Desert_Bandit = true
#Disable Enchantments from Better Default Biomes. (Default: "true" for all Enchantments.)
[Enchanting]
#Horse Protection Enchantments like the Vanilla Protection Enchantments for the Player.
enable_horse_protection = true
#Thorns for Shields.
enable_spikes = true
#Mobs in a small area around the Player get the Glowing effect.
enable_scout = true
#Bows/Crossbows do more damage against animals.
enable_hunting = true
#Horses float in water.
enable_floating = true
#Knockback for Shields.
enable_guard = true
[Enchanting.Smelting_Touch]
#Smelt blocks when mining.
enable_smelting_touch = true
#Sets Mobs/Players on fire when attacked.
set_on_fire = true
#Item configurations for Better Default Biomes. (Default: "true" for all settings.)
[Item]
[Item.Torch_Arrow]
#Set Mobs/Players on fire when hit by a Torch Arrow.
set_on_fire = true
#Trading configurations for Better Default Biomes. (Default: "true" for all settings.)
[Trading]
#Enable trades added by Better Default Biomes.
enable_trades = true
#Extensive Config options for all the Mobs.
[Mobs]
#Config options for the Hunter and Variants.
[Mobs.Hunter]
#Spawn Biomes/BiomeCategories where the Hunter will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["jungle"]
#Drop chance for the "Hunter's Bow" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn weight for the Hunter. (Default: 90)
#Range: 0 ~ 10000
weight = 20
#Maximum amount of Hunters to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Hunters to spawn in a group. (Default: 1)
min_group = 1
#The Head Hunter is a special variant of the Hunter. It's even more deadly!
[Mobs.Hunter.Head_Hunter]
#Spawn weight for the Head Hunter. (Default: 10)
#Range: 0 ~ 10000
weight = 2
#Enables the spawning of the Head Hunter. (Default: true)
head_hunter = true
#This is the interval between shots.
[Mobs.Hunter.Head_Hunter.Firing_Speed]
#Tweak the firing speed of the Head Hunter for the Hard Difficulty. (Default: 10)
#For reference: The Vanilla Skeleton firing speed for the Hard difficulty is: 20.
firing_speed_hard = 10
#Tweak the firing speed of the Head Hunter. (Default: 20)
#For reference: The Vanilla Skeleton firing speed is: 40.
firing_speed = 20
[Mobs.Zebra]
#Spawn Biomes/BiomeCategories where the Zebra will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["savanna", "biomesoplenty:lush_desert"]
#Spawn weight for the Zebra. (Default: 12)
#Range: 0 ~ 10000
weight = 12
#Maximum amount of Zebras to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Zebras to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Frog]
#Spawn Biomes/BiomeCategories where the Frog will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Spawn weight for the Frog. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Maximum amount of Frogs to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Frogs to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Jungle_Creeper]
#Spawn Biomes/BiomeCategories where the Jungle Creeper will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["jungle", "biomesoplenty:undergrowth"]
#Spawn weight for the Jungle Creeper. (Default: 90)
#Range: 0 ~ 10000
weight = 90
#Maximum amount of Jungle Creepers to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Jungle Creepers to spawn in a group. (Default: 1)
min_group = 1
[Mobs.Frozen_Zombie]
#Spawn Biomes/BiomeCategories where the Frozen Zombie will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["taiga", "icy"]
#Removes Vanilla Zombie Spawning in these Biomes. (Default: true)
remove_vanilla_zombies = true
#Spawn weight for the Frozen Zombie. (Default: 95)
#Range: 0 ~ 10000
weight = 95
#Maximum amount of Frozen Zombies to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Frozen Zombies to spawn in a group. (Default: 4)
min_group = 4
[Mobs.Muddy_Pig]
#Spawn Biomes/BiomeCategories where the Muddy Pig will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Removes Vanilla Pig Spawning in these Biomes. (Default: true)
remove_vanilla_pigs = true
#Spawn weight for the Muddy Pig. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Maximum amount of Muddy Pigs to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Muddy Pigs to spawn in a group. (Default: 4)
min_group = 4
[Mobs.Duck]
#Spawn Biomes/BiomeCategories where the Duck will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["swamp"]
#Spawn weight for the Duck. (Default: 10)
#Range: 0 ~ 10000
weight = 10
#Removes Vanilla Chicken Spawning in these Biomes. (Default: true)
remove_vanilla_chickens = true
#Maximum amount of Ducks to spawn in a group. (Default: 4)
max_group = 4
#Minimum amount of Ducks to spawn in a group. (Default: 4)
min_group = 4
#This feature is disabled for now as it requires more testing.
jockey = false
[Mobs.Lost_Miner]
#The Lost Miner spawns in all Biomes by default.
#These Biomes/BiomeTypes will be removed from the Spawn List.
remove_biomes = ["nether", "the_end"]
#Drop chance for the "Miner's Pickaxe" and "Miner's Helmet" (Default: 8)
#Range: 0 ~ 200
drop_chance = 8
#Spawn weight for the Lost Miner. (Default: 160)
#Range: 0 ~ 10000
weight = 160
#Maximum amount of Lost Miners to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Lost Miners to spawn in a group. (Default: 1)
min_group = 1
[Mobs.Camel]
#Spawn Biomes/BiomeCategories where the Camel will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["desert"]
#Spawn weight for the Camel. (Default: 1)
#Range: 0 ~ 10000
weight = 1
#Maximum amount of Camels to spawn in a group. (Default: 3)
max_group = 3
#Minimum amount of Camels to spawn in a group. (Default: 2)
min_group = 2
[Mobs.Desert_Bandit]
#Spawn Biomes/BiomeCategories where the Desert Bandits will spawn.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
spawn_biomes = ["desert"]
#Spawn weight for the Desert Bandits. (Default: 90)
#Range: 0 ~ 10000
weight = 20
#Extensive Config options for all the Generation Features.
[Generation]
[Generation.Trees]
[Generation.Trees.Palm_Trees]
#Generation Biomes/BiomeCategories where Palm Trees will generate.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
generation_biomes = ["minecraft:beach"]
[Generation.Trees.Swamp_Willow_Trees]
#Generation Biomes/BiomeCategories where Swamp Willow Trees will generate.
#To add Biomes or Categories:
#["Category 1", "Category 2", "Biome 1", "Biome 2", etc...]
generation_biomes = ["swamp"]
#Debug options for Better Default Biomes.
[Debug]
#Enables the "BetterDefaultBiomes (Extra Info)" files to be generated by the mod. (Default: false)
extra_info_files = false
#Logger options.
[Debug.Loggers]
#Enables a logger for more info about the removed vanilla spawns. (Default: false)
remove_spawn_logger = false
#Enables a logger for more info about the registered spawns of the Mobs with selected SpawnBiomes. (Default: false)
spawn_logger = false
#Enables a logger for more info about the registered spawns of the Mobs that spawn in all Biomes by default. This is separate to avoid spam. (Default: false)
spawn_logger_all = false
#Define which mobs should have the Glowing effect. (Default: "false" for all mobs.)
[Debug.Glowing_Mobs]
Hunter = false
Zebra = false
Frog = false
Jungle_Creeper = false
Frozen_Zombie = false
Muddy_Pig = false
Duck = false
Lost_Miner = false
Camel = false
Desert_Bandit = false
The Jungle Creeper only spawns on Grass Blocks. I don't think that Biome has that in the Nether so that will probably be why they are not spawning.
The Jungle Creeper only spawns on Grass Blocks. I don't think that Biome has that in the Nether so that will probably be why they are not spawning.
Is there any chance you could add a spawn block config?