Better Foliage

Better Foliage

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1.16.5 "Tessellating block model crash"

mask3dowo opened this issue ยท 1 comments

commented

Hi. I've noticed today that your mod has been crashing when used in conjunction with Generic Ecosphere. I was wondering if this was a problem with your mod, an incompatibility, or a problem with the other mod. I am using Forge 36.2.0 on 1.16.5 with Optifine.

It crashes whenever I load the world normally, but if I open the world with different means, it loads without issue other than chunks having to be manually loaded (breaking or placing blocks to update the chunk.) Just wondering if you could help with this.
Crash link below
https://pastebin.com/mFmmCpc0

commented

I have the same issue, was able to reproduce without using Generic Ecosphere, except the game loads normally under standard circumstances, but when I turn off the mod from config (mod is still loaded), The world crashes on load with a nearly identical crash log. I am using notEnoughCrashes, and after returning to the main menu from the crash, I found the world was still loaded, as pressing the singleplayer button, would show the world I was just in, with the new world overlay on top. pressing escape would let me play in that world, including interacting with entities, except that only chunks directly surrounding me originally would render(even though the collision worked for chunks outside of that area). This would proceed to crash again whenever I broke or placed a block. This is incredibly odd, and I genuinely have no Idea what might be happening here.

Log: https://pastebin.com/15Mwg2bP