Better Tridents [Forge & Fabric]

Better Tridents [Forge & Fabric]

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[All supported version suggestion]: Config value to include extended trident support for other "Tridents"

Shibva opened this issue ยท 2 comments

commented

Suggestion (Required)

This is a fabric/quilt user of this mod speaking and may as well be a forge player as well.

There are a few mods out there that add a "trident" like weapon that the player can enchant with loyalty. The problem is that not all of these things have the "smart-return" feature where the trident returns to the last slot it was thrown in.

It may be a real pain to impliment all of them out of the box so why not instead of doing that add a config in the common config that allows for players/users of the mod to add the trident item to it

Or

you could have it work based on tags to determine what things can be returnable; for example:
if a object that can be thrown has the tag #c:trident it will cause any trident or trident-like weapon (thats tossable) to be treated as if it was a normal trident

up to you man; this hopefuly also extends the void protection support to them as well

Thanks for taking your time to read this and have a nice day ๐Ÿ˜„

commented

[Edit: loyalty appears to implement the void protection already regardless]

commented

Your suggestion is unfortunately not possible.

The logic of Better Tridents hooks into the vanilla trident item class and thrown trident entity class. If a modded trident does not use those classes or overrides relevant parts there is nothing I can do about it without adding dedicated support which I don't have the time for.