Extend Japanese Culture part beyond what it was in the original mod
DaedalusGame opened this issue ยท 0 comments
higher tier soaking and drying units that integrate BWM tech-tree for automation... is this necessary?
- Drying Unit can be tilted towards a lens
- Soaking Unit can be placed on a pump
- powering ancestral soulsand with an axle, and having a BWM hopper underneath with glass bottles will automatically bottle the spirit. How do you input into the hopper??? Vanilla hopper???? Splitter Chute????
- Dispensers fire spirit bottles
- Tantos are hidden when held in the offhand
- Add a "training" mechanic where the player can summon far more japanese mobs than usual and spirit gathering is disabled during the battle. Instead the orbs will power up mobs and a max-tier mob will drop a rare scroll which can be used to augment the weapons. The scroll dropped should depend on the location of the fight possibly.
- Add a gong that can be triggered by a stick or haft to facilitate the above
- Half-Katana Blades and Tsukas can have modifiers put on them.
- Onis, basicly Zombie Pigmen that can level up just like Karate Zombies
- Scrolls can be applied to Half Katana Blades and Tsukas, when crafted into weapons the weapons will obtain special effects.
Katanas have one tsuka and two half-blades, allowing two blade effects, a hilt effect and sheath effect.
Wakizashis have one tsuka and one half-blade, allowing one blade effect and a hilt effect.
Tantos only have a tsuka, so they can still have a hilt effect.
Scroll [Demon] - Drops in the Nether
- On Blade, Chaos Blade, every attack deals increased damage but consumes some health from the attacker.
- On Hilt,
- On Sheath, Flame Sheath, when sheathing the blade nearby fire will be absorbed, when unsheathed the fire will be unleashed.
Scroll [Spring] - Drops in plains-like biomes etc
- On Blade,
- On Hilt, Dodge, when standing in sakura leafpiles, one attack will deal no damage and destroy a 3x3 area of leafpiles.
- On Sheath, Parry, if attacked within a certain time of unsheathing, the opponent will be "disarmed" and no damage is taken. Additionally the enemy will be weaker to damage until the disarm wears off.
Scroll [Monkey] - Drops in jungles
- On Blade, Stepping Board, when falling and attacking an enemy, regardless of if the attack would deal damage (unless the enemy is straight up invulnerable) bounce up above the enemy.
- On Hilt, Rooftop Jump, when facing a wall that isn't especially high (maybe 5-7 blocks), perform one extremely high jump to reach the top.
- On Sheath,
Scroll [Drunk] - Drops in mushroom island biomes (TBD)
- On Blade,
- On Hilt,
- On Sheath,
Scroll [Winter] - Drops in cold biomes
- On Blade, Whirlwind Blade, after a short time the blade will begin to glow, right-clicking with the blade will emit a shockwave. After using this ability this can retrigger sooner than usual but only for a short time.
- On Hilt,
- On Sheath, Iaido, immediently after unsheathing, an attack will deal a large amount of extra damage
Anvil recipes for samurai armor? How can I make samurai armor interesting/powerful enough to warrant this? The armor is too weak to be locked behind going to the end.