NullPointerException on dismountZotz [1.12.2]
Orygeunik opened this issue · 13 comments
Describe what you were doing before the crash
Wait in "home" some time (client was minimized), and unexpectedly client was crashed
To Reproduce
- Connect to my server;
- Do some work;
- End some work and wait some time;
- Get unexpected crash
Crash Log (REQUIRED)
Synopsis of crash-log (on gist.github)
Short Log
> Caused by: java.lang.NullPointerException
> at its_meow.betteranimalsplus.common.entity.EntityZotzpyre.dismountZotz(EntityZotzpyre.java:220) ~[EntityZotzpyre.class:?]
> at its_meow.betteranimalsplus.common.entity.EntityZotzpyre.func_70097_a(EntityZotzpyre.java:284) ~[EntityZotzpyre.class:?]
Versions:
- Forge Version: Forge 14.23.5.2847 Optifine OptiFine_1.12.2_HD_U_E3
- MC Version: Minecraft Version: 1.12.2
- Mod Version: betteranimalsplus-1.12.2-8.1.0
Additional context
On server no any logs about it
I'm getting this as well, seems to happen to me when I kill a zotzpyre while it's mounted on me.
Happens at the same place. https://gist.github.com/Dabombber/904b68490de330da6f20cc4b32e35303
Pretty obvious to me now what's causing this. Easy patch but takes a bit to get sorted for me (holidays and such, lol)
https://paste.dimdev.org/livafiguwa.mccrash
Seems to be a similiar issue.
here's my crash it looks like it's somewhat similar so it may be caused by the same issue
https://paste.dimdev.org/doteriloga.mccrash
Hm...
After 3+ hours of AFK on server, new crash not have been yet... I don't know what is init this crash
My FPS too is Down (1.12.2/8.1.0). Zotzpyre loads the world and consequently low fps (laggoogles - 20100ms).
Here to report the same.
Running 8.1.0
Interestingly enough only the clients have been crashing, the server that we run and where we play has never crashed.
I'll try to upload a log as soon as I get back to my PC.
Working on it currently, no need for more logs. Although I'm not sure about the low FPS issue, I'd report that separately @kellixon. Any sort of debug stacktraces would also be useful (I believe you can profile methods within LagGoggles??) Screenshots of laggoggles menu would be nice too.