Squids are extremely rare due to vanilla's spawn weight
itsmeow opened this issue ยท 1 comments
Squids have a vanilla spawn weight of 1 and 3 in oceans and cold oceans, warm/lukewarm oceans of 8 and 10. This makes squids INCREDIBLY rare with the mod installed, because they are not weighted at a scale manageable by BAP. The mod should instead increase the weight of squids and move some creatures to WATER_AMBIENT - reducing the category crowding.
Workaround: lower all aquatic ocean animals config spawn rate to 1
[CLICK ARROW] Provided config to do this (vanilla biomes ONLY, will not work for modded biomes. Do it yourself for those)
{
entities: {
lammergeier: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 2,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:windswept_gravelly_hills",
"minecraft:ice_spikes",
"minecraft:flower_forest",
"minecraft:windswept_forest",
"minecraft:windswept_hills",
"minecraft:windswept_savanna",
"minecraft:old_growth_birch_forest",
"minecraft:eroded_badlands",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
// List of acceptable item IDs to use for taming. Accepts tags by prefixing them with '#'.
taming_items: ["minecraft:bone"],
},
tarantula: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 40,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:bamboo_jungle",
"minecraft:badlands",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:desert",
"minecraft:wooded_badlands",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
pheasant: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 12,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:taiga",
"minecraft:plains",
"minecraft:sparse_jungle",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:forest",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:savanna",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
squirrel: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 8,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
songbird: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 11,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 4,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:taiga",
"minecraft:plains",
"minecraft:sparse_jungle",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:forest",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:savanna",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
badger: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 2,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:taiga",
"minecraft:plains",
"minecraft:sparse_jungle",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:forest",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:savanna",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
crab: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 2,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:stony_shore",
"minecraft:beach",
"minecraft:swamp",
"minecraft:snowy_beach",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
horseshoecrab: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 2,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:stony_shore",
"minecraft:beach",
"minecraft:snowy_beach",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
shark: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:lukewarm_ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:warm_ocean",
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
turkey: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 3,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
bobbit_worm: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:lukewarm_ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:warm_ocean",
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
goose: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 15,
// Minimum amount of entities in spawned groups
minimum_group_size: 2,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 5,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:frozen_river",
"minecraft:forest",
"minecraft:river",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
// List of blacklisted item IDs that cannot be picked up. Accepts tags by prefixing them with '#'.
pickup_blacklist: [
"betteranimalsplus:goose_egg",
"betteranimalsplus:golden_goose_egg",
],
},
whale: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:lukewarm_ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:warm_ocean",
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
walrus: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 5,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:stony_shore",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:snowy_beach",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
squid_colossal: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
squid_giant: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
octopus: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
brownbear: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
blackbear: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 6,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
deer: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 16,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 4,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
feralwolf: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 6,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:taiga",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
// List of acceptable item IDs to use for taming. Accepts tags by prefixing them with '#'.
taming_items: ["minecraft:bone"],
},
coyote: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 5,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 6,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:badlands",
"minecraft:plains",
"minecraft:desert",
"minecraft:savanna_plateau",
"minecraft:wooded_badlands",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:savanna",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
// Makes coyote always hostile (removes ability to tame!)
hostile_during_daytime: false,
// List of acceptable item IDs to use for taming. Accepts tags by prefixing them with '#'.
taming_items: [
"minecraft:rabbit",
"minecraft:chicken",
"betteranimalsplus:pheasantraw",
"minecraft:cooked_rabbit",
"minecraft:cooked_chicken",
"betteranimalsplus:pheasantcooked",
],
},
jellyfish: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:lukewarm_ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:warm_ocean",
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
reindeer: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 10,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 4,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:ice_spikes",
"minecraft:frozen_river",
"minecraft:snowy_plains",
"minecraft:snowy_taiga",
"minecraft:snowy_slopes",
"minecraft:snowy_beach",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
boar: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 9,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 4,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:taiga",
"minecraft:plains",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:grove",
"minecraft:old_growth_birch_forest",
"minecraft:old_growth_pine_taiga",
"minecraft:snowy_taiga",
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:bamboo_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:forest",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:savanna",
],
// Enables biome based variant selection. This will make this entity choose variants tailored to the biome they spawn in (Only applies to natural spawns)
biome_based_variants: true,
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
nerf_options: {
// Sets boars in breeding mode if they kill something
breed_from_kill: true,
// Sets boars in breeding mode if they eat crops or berries
breed_from_crops: true,
// Makes boars eat crops
eat_crops: true,
// Chance out of 100 the boar will execute targeting AI: lower number = less common attacks
target_chance: 100,
},
},
lamprey: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:frozen_river",
"minecraft:swamp",
"minecraft:river",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
nautilus: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:lukewarm_ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:warm_ocean",
"minecraft:deep_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
moose: {
// Allows the entity to despawn freely when no players are nearby, like vanilla monsters do
can_despawn: false,
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 8,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:swamp",
"minecraft:old_growth_spruce_taiga",
"minecraft:old_growth_pine_taiga",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
eel_freshwater: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 2,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:frozen_river",
"minecraft:swamp",
"minecraft:river",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
eel_saltwater: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 2,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:ocean",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
butterfly: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 10,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:birch_forest",
"minecraft:flower_forest",
"minecraft:old_growth_spruce_taiga",
"minecraft:bamboo_jungle",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:dark_forest",
"minecraft:windswept_forest",
"minecraft:old_growth_birch_forest",
"minecraft:forest",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
dragonfly: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 10,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 3,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:frozen_river",
"minecraft:swamp",
"minecraft:river",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
barracuda: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 1,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: ["minecraft:lukewarm_ocean", "minecraft:warm_ocean"],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
flying_fish: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 1,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 5,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: ["minecraft:lukewarm_ocean", "minecraft:warm_ocean"],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
piranha: {
spawning: {
// Enables natural spawning - More info on these options: https://minecraft.fandom.com/wiki/Spawn#Java_Edition
spawn_naturally: true,
// The spawn weight compared to other entities (typically between 6-20)
spawn_weight: 7,
// Minimum amount of entities in spawned groups
minimum_group_size: 1,
// Maximum amount of entities in spawned groups - Must be greater or equal to min value
maximum_group_size: 5,
// Enter biome IDs. Supports modded biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_biomes: [
"minecraft:bamboo_jungle",
"minecraft:jungle",
"minecraft:sparse_jungle",
],
spawn_costs: {
// Whether to use spawn costs in spawning or not
use_spawn_costs: false,
// Cost to spawning algorithm per entity spawned
cost_per_spawn: 1.0,
// Maximum cost the spawning algorithm can accrue for this entity
maximum_cost_per_biome: 10.0,
// Enter biome IDs to use these costs in. Supports modded biomes. An empty list will use spawn_biomes https://minecraft.fandom.com/wiki/Biome#Biome_IDs
spawn_cost_biomes: [],
},
},
},
},
}