Extremely unusual crash
Sunconure11 opened this issue ยท 5 comments
I literally can't provide good info on this, aside from the fact that this started after I updated a few mods. Of note is that one of them was Architectury, a dependency you use.
@lukebemish Hey dude, I think out of all things, this is being caused by your Dynamic Asset Generator for Excavated Variants.
I cannot reproduce this error with just DynAssetGen, Excavated Variants, Better Animals Plus, and dependents, so some other mod is to blame. Someone is probably doing something unfortunate with a mixin plugin, if I had to guess, possibly referencing a class that shouldn't be classloaded yet.
It could be our mixin plugin that checks for Architectury tripping. I reference arch in mixins, so I have a plugin checking if it is loaded before my mixins run, so that the game can properly inform the user Arch is mixin and not hardcrash in the mixin phase.
Could be, though I don't see you loading the class in question in that plugin. Sunconure11, can you find a minimal set of mods to reproduce this issue?