BetterEnd (Forge)

BetterEnd (Forge)

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Apex hosting, biomes o plenty not working with this mod, anyone know how to fix?

Fordonic opened this issue ยท 3 comments

commented

So I saw a comment about Biomes o Plenty earlier, and those are most likely in singleplayer worlds, but I use apex hosting to host a server with my friends, and if in singleplayer the mod doesn't work itself, then it most likely won't work on biomes o plenty. The weird part is that when I went into the end on a singleplayer, on biomes o plenty loaded, there was still an aspect of this mod in the end which was "Flavolite" spawning, but the biomes and other thing's don't work at all. Is there any way I can get help through this, ive asked the apex hosting mods but they said to ask someone for a step by step way to fix this.

commented

So, the fact you are seeing the mod stone spawning but not the biomes is not weird at all (though it may seem so if you are familiar with minecraft modding). This happens because Flavolite patches (as well as the ores) are added as a feature common to all end biomes. This mean even if BetterEnd biomes do not spawn those features will be present in vanilla biomes anyway. That said, yeah, the partial incompatibility with BOP is very well know issue. The fact is that they use their own world type for generation, and that overwrites also the biome sources for nether/end dimensions. Since BetterEnd uses its own end biome source, this basically get discarded and replaced by the default one in BOP world type. To fix this, you have to create your world. Exit the game, open the level,dat file of the newly created world (using NBTExplorer) and replace the end biome source to BetterEnd biome source. Read FAQs on curseforge page for more info

commented

Hi! I too use Apex Hosting and need your help!

I appreciate your support so much<3

Issue: No well under dragon

We had killed the dragon and explored the end, it was rather uneventful. So we installed your mod/port.

We then reset the end via our server pannel assuming that would be that.

Initially when we jumped in the towers had respawned themselves. The platform was new, they was some new ore, our mess of blocks from before gone.

However, no dragon, and no well.

To fix this we edited the level.dat file settings dragon killed to 0.

When entering the end now, we have a dragon with a boss healt bar, but no well.

Killing this dragon does not spawn the well or the portal to the end cities.

To try and fix this we edited the level.dat as per the know generation issue guide.

Each time we did this it would break our end, with the portals no longer working.

Launching the game like this completely deletes the end from the level.dat file.

We love our world, are desperate for help. I write this post now at 4:30 am after a very long night pf trying to fix this ourselves.

commented

In reply to @ConkerReloaded: i already answered you on curseforge. To make a recap, the fact that the End dragon and portal well are not respawning upon resetting the End is something i will look into. Regarding End not generating anymore after you changed the end biome source, it appears from what you wrote on curseforge that you put a wrong biome source name, be sure that it is the correct one (betterendforge:betterend_biome_provider). Also, i hope you people do backups of your worlds before attempting potentially damaging operations like this, specially if you are not 100% sure what you are doing