BetterEnd (Forge)

BetterEnd (Forge)

11M Downloads

Sounds not working. Even via /playsound.

MagmaBro123 opened this issue ยท 26 comments

commented

Tried with no mods. Same issue.

commented

Sounds are all working fine for me. Have you waited a bit after entering a new biome? Music doesn't always start immediately. Also music was added in 1.4.0. If you are using an older version update

commented

I just downloaded the mod. I'm using 1.4.0 right now.

commented

I can confirm music is playing fine. Go to one of the new biomes and wait a bit

commented

I'm hearing normal End music. No BE ambience or its music.

/playsound ing the mod's sounds (Even mob sounds) won't play anything either.

commented

Which biome are you in?

commented

The Ice one. I was exploring other biomes, but no sounds were playing.

commented

Wait, the Ice starfield biome is the only biome where music is not supposed to play..try go to the megalake or crystal mountains and again..wait, it may take a while for music to start playing...also not every biome has ambient sounds

commented

I did. No sounds. Again, /playsound doesn't work for any sounds from this mod.

commented

are you typing the command correctly?

commented

Yes.

Gonna do a modlist test and see what's causing this. Hang on a min. I'll let you know if there's a mod compat. issue. Probably my dumb brain not knowing what's going on.

commented

I'd suggest just testing with BetterEnd alone...other than that, i don't really know what could be the problem, becuase everything works fine for me, via command and also when i enter BetterEnd biomes

commented

Yeah, Ik. Doing some testing atm, will report back in a bit.

Sorry for wasting your time.

commented

@Beethoven92 Update: Apparently SoundPhysics is the issue. It's not a mod on Curse, but it is a pretty well-known mod that has more realistic ways of creating echos n' such, unlike SoundFilters. Haven't tried that mod, but it may break BE's sounds too I bet.

https://github.com/djpadbit/Sound-Physics

commented

I'll check it out!

commented

Thank you. (Might wanna remove the invalid tag since you know what's going on now :P)

commented

Also, you could open an issue there too, since technically it seems to be an issue on their side

commented

Ah. Mk.

commented

Also, just gonna ask, will TerraForged compat be fixed so we don't have to change the dimensions that TerraForged will affect each time we make a world.

commented

Have you read the 1.4.0 changelog or the mod description page on curseforge?

commented

Oh, my bad...

Also, BE on Fabric had a config that let you enable/disable each item/block.

commented

We are not going to add that, as we don't really like conditional items and blocks registration. Also this can cause lot of weird behavior ingame

commented

Well, how did Fabric do it.

commented

I am not saying we are not able to do, i am saying we don't like to do this, and i honestly think its a bit of a pointless feature. How can it cause weird behavior? Well, the biomes and structures are supposed to generate with the mod blocks, it would not be very smart or useful to just disable those blocks

commented

Ask Paulves to remove the feature from his end.

commented

The fact we (on Forge) don't like conditional registering of blocks and items doesn't mean this has to be true also for them (on Fabric). Also this is going offtopic. Please, keep me informed about the main topic of this issue when you have news from the SoundPhysics mod

commented

Sorry.