Sounds not working. Even via /playsound.
MagmaBro123 opened this issue ยท 26 comments
Sounds are all working fine for me. Have you waited a bit after entering a new biome? Music doesn't always start immediately. Also music was added in 1.4.0. If you are using an older version update
I can confirm music is playing fine. Go to one of the new biomes and wait a bit
I'm hearing normal End music. No BE ambience or its music.
/playsound ing the mod's sounds (Even mob sounds) won't play anything either.
Wait, the Ice starfield biome is the only biome where music is not supposed to play..try go to the megalake or crystal mountains and again..wait, it may take a while for music to start playing...also not every biome has ambient sounds
I did. No sounds. Again, /playsound doesn't work for any sounds from this mod.
Yes.
Gonna do a modlist test and see what's causing this. Hang on a min. I'll let you know if there's a mod compat. issue. Probably my dumb brain not knowing what's going on.
I'd suggest just testing with BetterEnd alone...other than that, i don't really know what could be the problem, becuase everything works fine for me, via command and also when i enter BetterEnd biomes
Yeah, Ik. Doing some testing atm, will report back in a bit.
Sorry for wasting your time.
@Beethoven92 Update: Apparently SoundPhysics is the issue. It's not a mod on Curse, but it is a pretty well-known mod that has more realistic ways of creating echos n' such, unlike SoundFilters. Haven't tried that mod, but it may break BE's sounds too I bet.
Thank you. (Might wanna remove the invalid tag since you know what's going on now :P)
Also, you could open an issue there too, since technically it seems to be an issue on their side
Also, just gonna ask, will TerraForged compat be fixed so we don't have to change the dimensions that TerraForged will affect each time we make a world.
Oh, my bad...
Also, BE on Fabric had a config that let you enable/disable each item/block.
We are not going to add that, as we don't really like conditional items and blocks registration. Also this can cause lot of weird behavior ingame
I am not saying we are not able to do, i am saying we don't like to do this, and i honestly think its a bit of a pointless feature. How can it cause weird behavior? Well, the biomes and structures are supposed to generate with the mod blocks, it would not be very smart or useful to just disable those blocks
The fact we (on Forge) don't like conditional registering of blocks and items doesn't mean this has to be true also for them (on Fabric). Also this is going offtopic. Please, keep me informed about the main topic of this issue when you have news from the SoundPhysics mod