BetterEnd

BetterEnd

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Simple Better End [Suggestion]

mettlephaontoms opened this issue ยท 0 comments

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Description

A separate Fabric mod to focus more on enhancing the pre existing aspects of the End dimension without breaching the Ends vanilla feel: to make the end feel less repetitive and more consistent during exploration. The end is meant to feel like a dangerous relatively barren wasteland in the sky, not that which is full of aggressive monsters seeking you out, or which has lush alien forests.

The idea is to double the size of the end island, however there would be an area between the original end island and a rough outer ring of thick end islands which loosely connects to the center island with thin and narrow sheets and cliffs of endstone, over this area the end gateways would spawn. The void surrounding the region would also be expanded to 2000 or more blocks to accommodate the additional size and add more space.

Proceeding from the edge of the spawn void, surrounding void rings increasing in diameter with occasional isolated islands would continue to generate until a certain distance where they would begin to diminish, becoming rougher until becoming indistinguishable from default generation. Beyond that distance you could then find extremely rare regions of void extending between 1000 blocks or {subject to change} up to 12000 blocks.

Surface terrain generation would be more varied with a combination of default smooth and flat generation and rough sharp terrain. Chorus plants could generate taller and in denser amounts, growing more on the sides of an island towards the void to make enderpearling riskier.