[Bug] World generation cutoffs on chunk borders
GraciousMaximus opened this issue ยท 2 comments
What happened?
What happened
Terrain features will often have drastic cutoffs at chunk borders after reloading the world. This is especially noticeable and consistent to see in mountain biomes (both crystal and painted) and in biomes with very wide tree structures that can span multiple chunks (both mushroom forests, shadow forest). I've seen it happen in other biomes with their large terrain structures (sulfur towers, lakes, spires, ice stars) but I was not able to consistently recreate the issue with these in my testing.
What is expected to happen
Terrain feature generation should be able to continue where it ends on chunk borders, even after being interrupted, just like vanilla overworld terrain generation behavior.
Steps to reproduce
I'm not sure if the issue is moving too fast for worldgen or the world closing, or both. But I was able to consistently get results with this:
- Go to the End with Better End enabled
- Using Spectator mode for ease, explore some of the outer end islands
- Close world
- Rejoin world and continue exploring
- Repeat 3 and 4 as many times as you like
I spent about an hour exploring the end in a brand new world with just BetterEnd installed, closing the world every so often. Here are screenshots from that world, and the log output is from there too.









Here are some additional screenshots from a server I run, most being taken by me:






and possibly the most annoying iteration of this bug encountered on said server,

BetterEnd
4.0.11
BCLib
3.0.14
Fabric API
0.92.2
Fabric Loader
0.16.9
Minecraft
1.20.1
Relevant log output
https://mclo.gs/jftKQEZ it was too longOther Mods
on the server there are ~150 mods but the log output is purely betterend and bclib (and fabric api) in the versions specifiedi recall there already being an issue for this that i found a few months ago but i didnt save the link and couldnt find it again, so apologies if this is a duplicate