Render Issue [BetterFps+Adv. Rocketry]
Elvarion opened this issue ยท 6 comments
- Minecraft Version: 1.10.2
- BetterFps-1.4.5-1.10
- Forge 1.18.3.2316
Other Mods (if any):
- AdvancedRocketry-1.10.2-1.2.2
- LibVulpes-1.10.2-0.2.5-universal
When playing with Adv. Rocketry and using the rocket/satellite assembled the screen turns white during the animation that occurs when scanning your rocket.
Tested with Only BetterFPS and Adv. rocket +libvulpes(lib file)
I ran into this issue myself when starting to get into advanced rocketry same version of BetterFps but AdvancedRocketry-1.10.2-1.0.19. I messed about with the settings and got the rendering when scanning working. (Sorry I'm not sure where to get my forge version I'm playing on the age of engineering modpack)
Here's my settings when I got it fixed if anyone cares, I know this was posted a while ago but it helped me narrow down the problem.
{"algorithm":"rivens-full","updateChecker":true,"preallocateMemory":false,"fog":true,"beaconBeam":true,"fastHopper":false,"fastBeacon":false,"fastSearch":true,"asyncSearch":true}
I haven't done anymore testing on what I changed affected it but if I mess about it later and something changes I'll update.
{"algorithm":"vanilla","updateChecker":true,"preallocateMemory":false,"fog":false,"beaconBeam":true,"fastHopper":true,"fastBeacon":true,"fastSearch":true,"asyncSearch":true}
Not tried with different algorithms, could do that tomorrow and see if that makes any difference
Works just fine without BetterFPS, Yes
Sure, here is a gif showing the issue
https://gyazo.com/0c76d1a2e069b09731b21bb7f9ec3327