Portals can become invisible when behind player
Johni0702 opened this issue ยท 0 comments
While we do already bypass the portal entity's frustum check, MC doesn't even check entities if a chunk fails the frustum check.
As a result, a portal which spans multiple chunks may not be rendered when its actual chunk isn't in view.
Probably the only viable solution is to do portal rendering completely on its own, not based on entity rendering.