Make it so that chunks of the dimension beyond the portal while still in the OW are adjustable
kalizy opened this issue ยท 1 comments
Please, if possible, make it so that the rendering of chunks of the dimensions, while looking at the portal is adjustable so that multiplayer can be less laggy.
Not entirely sure what you're asking. Sounds like the "See-through portals" option to me.
Have you looked at the config file/screen? There are a few options to affect rendering of chunks through portals.
These two are global (first one is the one which I was referring to):
And these three can be configured per-portal (the performance relevant part being the cutoff point where the portal stops being rendered entirely, the remainder is just for seamless transitions between fully visible and totally opaque):
In addition, chunks in portals will only load and render in a viewDistanceInChunks - distanceFromYouToPortalInChunks - 1
radius (taking into account nesting; and the constant 1 may be different depending on portal type, i.e. travelhuts uses 4 iirc, everything else 1).