Todo [FIXES + MISC]
Sunconure11 opened this issue ยท 4 comments
The following need to be fixed:
- Some brews that change blocks do not respect rotations of things like stairs
- Stairs, slabs, and fences need a rewrite. They are kind of fucky.
- Beehive gen, if those are kept. They use the ore spawning system, but in trees, currently.
- Possible performance issue with the oven. More clarification on the performance issue is probably needed.
- Fix between this mod and rustic, to allow brews from this mod to be created once more due to rustic toying with glass bottles.
- Brews have a hard time landing on a target if the target is a mob, or presumably, a player
The following need implementation:
- Port over Covens rituals
- Port over other things
- Set up cypress generation
- JEI plugin for brewing
- Other things
- Love potion. Use silphium as the ingredient, use a different ingredient for flower growth.
The following are being worked on:
- Stews in the kettle
- Fences and walls for some of the blocks added
- Positive fortunes. Just need ideas.
- Tarot cards
- Brooms
- Recreations of the old crops from Covens
- Witchweed + infested soil mechanics (WIP)
Fixmes and Todos from the code, plus miscellaneous things:
- Fix Girdle of the Wooded rendering, it is apparently acting up.
- New way of determining color that does not involve wool, so I don't have to throw a crash at players who remove those oredicts that code for color.
- Allow blocks to be placed in cauldron-based stews, as well as metadata for both blocks and items.
- TileOven causes a chunk redraw at every tick. This needs a fix
- Move brews over to potions at some point
- Change the way gems are stored on an altar. Implement a gem bowl. Allow it to take oredict definitions, metadata, and more, for maximum mod support.
- Rewrite the fisheye incantation
- Grimoire functionality, when the time comes. The class is empty. Same deal with the book of shadows.
- Not now son, I'm making... TOAST!
- Taglocks need to change color when a taglock is taken
- Animania compat for mycological corruption and grass grow brews, as it replaces vanilla livestock with it's own.
- Expand the dungeon loot tables, so I can place silphium seeds in dungeons.
- Add gemstones from this mod to the loot tables for fortunes.
- Allow holy water brews to damage vampiric players
- Rewrite ME/Fix Energy
- Come up with a new name for ME
- Come up with a new recipe for kelp spores.
- Javadocs
- New textures for the gemstone blocks
- Make fumes more chance based.
- New textures for cold iron
- Crafting mechanism for cold iron that does not involve a furnace, or any form of heat.
- Brew that turns infested soil back into farmland, to combat the actions of malicious players with some seeds.
I'm going to suggest a guide book. I loved the Witchery mod and am watching this mod closely. Witchery is actually the primary reason I am still playing 1.7.10. But other than a guide book, are the clay jar working? I was just trying to make them using oak slabs and clay blocks. I tried clay balls first. Clay blocks seem kinda expensive for an item that I will be going through like candy.
@Placid-Storm A guide book is planned.
https://trello.com/b/CdhWq4v9/bewitchment
Team members, I need to add you to the group for editing permissions, send me your trello email via pm