Crash in client while loading tile entities before blockstates for rendering
itsmeow opened this issue ยท 0 comments
Expected Behavior
Not crashing - insert null checks on rendering blockstate retrieval
Actual Behavior
Crashes due to tile entity trying to retrieve null blockstate
Steps to Reproduce
Random. Depends on if client has loaded TEs in an area but not blocks.
Version of Minecraft, Bewitchment, Forge, Patchouli, LLibrary and Baubles used
Bewitchment Server Pack v1.2:
Forge 14.23.5.2815
Patchouli 1.0-17
LLibrary 1.7.17-1.12.2
Bewitchment 1.12.2-0.0.19.10-indev
Baubles 1.12-1.5.2
Screenshots encouraged
-- not present
Logs, in the event of a crash
What needs to be done:
Insert null checks on all TileEntity blockstate retrievals. Blockstates can not be loaded on client while TEs are loaded.