EntityTippedArrow incompatibility
stepsword opened this issue ยท 2 comments
Hi,
I'm the mod dev for Mahou Tsukai. A user noticed/investigated & found that the projectiles in my mod (swords shot via bow) were being replaced with normal arrows by your mod. I believe your mod is rebuilding all things which extend EntityTippedArrow from scratch in this class.
I imagine this would break any custom rendering on arrows from other mods as well, if they exist. Would it be possible to either 1) not do this for modded arrows or 2) add a config so that mods or specific entities can be blacklisted from this rebuilding?
I think these are the most reasonable ways to resolve this incompatibility, but I could imagine more difficult ways..
Should be fixed in f47e861