multi-player requires each player to destroy lander
oM3fC opened this issue ยท 2 comments
Running Beyond Earth 1.18.2-6.0k on Forge 1.18.2-40.0.52 in server mode with 2 players.
Multi-player does not recognize when a player removes the lander. The lander remains visible to all other server players and world behaves as if the lander still exists. Player 1 may not place the recovered rocket again until the lander is sneak-actioned by all other players.
Player 1/3 launches, lands, retrieves rocket, sneak-action's the lander.
Player 2/3 goes to the same location and sneak-action's the lander.
Player 3/3 goes to the same location and sneak-action's the lander.
Server recognizes lander as removed from launch/landing possition.
Player 1/3 may now reuse the launch pad.
When player 1 removes the lander, all player sessions should recognize the change. Maybe the last player to use hte rocket/lander must remove it; or any player may remove a lander and that lander is removed from all player's sessions. (rocket could drop to ground, be lost, or whatever it does now when a lander is destoryed with rocket in inventory still)
(screenshot; player 2 still able to see lander while player 1 destroys the launch pad under it
)