missing texture + dumb hit boxes
Zack7292 opened this issue ยท 8 comments
it might be related to a mod compatibility issue, ima do a mediafire link of my pack with configs 4 u :)
here is the link: https://www.mediafire.com/file/h6y7u5ltz2zzkxm/Infex_V.0.0.007c.zip/file
be sure to use the latest version of forge and to have at least 8GB of ram, otherwise, it won't work correctly
Thanks, I am not sure exactly why it happened (probably a mod conflict since it had never happened to me before), but I did find a workaround. I'm not sure on whether to do a hotfix now or to fix it in the next update which might be some way off, but I'm opting more for the second option. I'll leave the issue open for the time being. Thanks again!
your welcome, i'm actually making a modpack, so i try to find most of the bugs and i was testing around your mod and i randomly fall on this
The bounding boxes must be parallelepipeds, so in the Sieve's case I had to choose between aesthetics and functionality (since the black outlines over the block were really ugly) and I went for the former, whereas for the Canopy I had to go for the full block bounding box.
That said, your complaint spurred me to search a way to detach the actual bounding box and the one we see rendered on screen. So for the Sieve's case I made it so you can actually hit/interact with almost the full block, although the outline itself is the same. (There are probably ways to make the outline perfectly fit on the block's model, though they're likely tedious and not a priority).
The tweak will drop in a later update.