Big Reactors

Big Reactors

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Suggestion: Bigger Turbines...

sedstr opened this issue ยท 1 comments

commented

Firstly, BigReactors is awesome! Thank you for all your efforts.

I would really like to create larger turbines, 4000mB/t or more even.
Edit: perhaps consider upgrades for the turbine, port optimizer, coil optimizer, blade optimizer...

Please please make this possible, even if its a config option.

Could you consider being able to put the energy taps on corners, then I could wrap my reactors with a turbine on each side, and two turbines can share the same tesseract. I have to orientate them horizontally to have them share tesseracts, and I can't get over 29k from horizontal turbines.

I've even got a reactor running railcraft steam turbines - using a computer to control the reactor when the RC turbines are not being used. Its great how the computer can step the rods in single digits, where accessing the control rods manually only allow increments of 10, is this intentional? (perhaps updated in a later version - I think the server I'm on has BigReactors 0.3.0A.)

Would be nice to have a BigReactors turbine for EU generation.

I'm guessing the high-density steam, exotic coolants will allow us to build smaller reactors to produce the same amount of steam, this will be an awesome addition.

Thanks for the mod.

commented

The size change of the internal buffer to 4000mB is handled in issue #190; I will still be limiting the intake rate for steam to 2000mB. Upgrades for turbines are on the wishlist, but won't happen any time soon.

Taps on the corners - I'd prefer not to do this, as it eliminates the "build a frame & fill it in" mechanic, and would also require a substantial amount of new art, which bloats up the file size and load time.

Control rods stepping in increments of 10 when manipulated manually is a holdover from very early versions of BR. I'll see about adding 1% steps, perhaps by holding down shift when clicking the button or something.

EU generation will not be happening; in early versions of BR, I supported multiple energy protocols, and it geometrically increases the amount of maintenance and debugging necessary. If you want to get EU, you can use one of the various energy-conversion mods out there.