Increase Capacity for Fluid In- and Output
Keridos opened this issue · 9 comments
The internal tanks of the reactors are really really small and that makes fast reactors building a pain. On my server we had to use a combination of 4 or 5 mods to pump water in and steam out of a reactor. If we had a large internal tank (maybe 100 buckets or more) it would be easier with a small set of mods to efficiently pump Fluids in and out and reduce server perfomance impact by quite a bit. Most fluid transport systems do not scan every tick but rather every 8 or more ticks, so it ends up like they clear the buffer 3 times a second so it is limited to 21x3=63 buckets per seconds. Bigger Reactors do sometimes produce about 60 buckets per tick so it is really really hard to pump fast enough with almost all mods. AE fluid busses from extra cells do only pull out on every x ticks so they cannot be used for bigger than about 7x7x7 Reactors.
Currently tesserates seem to be the only way to move steam fast enough. You need to place them directly on the vents.
Sent from my iPad
On Jul 27, 2014, at 12:21 PM, Keridos [email protected] wrote:
The internal tanks of the reactors are really really small and that makes fast reactors building a pain. On my server we had to use a combination of 4 or 5 mods to pump water in and steam out of a reactor. If we had a large internal tank (maybe 100 buckets or more) it would be easier with a small set of mods to efficiently pump Fluids in and out and reduce server perfomance impact by quite a bit. Most fluid transport systems do not scan every tick but rather every 8 or more ticks, so it ends up like they clear the buffer 3 times a second so it is limited to 21x3=63 buckets per seconds. Bigger Reactors do sometimes produce about 60 buckets per tick so it is really really hard to pump fast enough with almost all mods. AE fluid busses from extra cells do only pull out on every x ticks so they cannot be used for bigger than about 7x7x7 Reactors.
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This suggestion has been made many times, and was most recently discussed in #247.
See also: #199, #184, #137 and #131.
This will not be handled by expanding the size of the internal buffer, but will be handled by providing coolant options which carry more energy per mB. That will alleviate the need for extremely high volumes of fluid transport.
I guess that is gonna be added somewhere in 1.7.10? Just need to patiently wait for TE to update :)
I've tried them briefly and they seem to function the same way but I
didn't know if there was some sort of limit on them. I brought it up
though, because there are EnderIO releases for both 1.7.2 and 1.7.10
whereas TE has yet to surface for 1.7.x, so it might help as far as
testing in the 1.7.x builds of BigReactors when it gets that far.
On 07/30/2014 08:12 AM, Frontrider wrote:
lehjr i think thats the same as te tesseract, but requies power to
operate.—
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#250 (comment).
What about the Dimensional Transceiver from EnderIO?
On 07/27/2014 06:39 PM, eth100tx wrote:
Currently tesserates seem to be the only way to move steam fast
enough. You need to place them directly on the vents.Sent from my iPad
On Jul 27, 2014, at 12:21 PM, Keridos [email protected] wrote:
The internal tanks of the reactors are really really small and that
makes fast reactors building a pain. On my server we had to use a
combination of 4 or 5 mods to pump water in and steam out of a
reactor. If we had a large internal tank (maybe 100 buckets or more)
it would be easier with a small set of mods to efficiently pump Fluids
in and out and reduce server perfomance impact by quite a bit. Most
fluid transport systems do not scan every tick but rather every 8 or
more ticks, so it ends up like they clear the buffer 3 times a second
so it is limited to 21x3=63 buckets per seconds. Bigger Reactors do
sometimes produce about 60 buckets per tick so it is really really
hard to pump fast enough with almost all mods. AE fluid busses from
extra cells do only pull out on every x ticks so they cannot be used
for bigger than about 7x7x7 Reactors.—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#250 (comment).
Great news then. Thanks for the heads up!
On 07/30/2014 09:00 AM, Mr. E. Beef wrote:
TE for 1.7.10 is currently in public beta.
On Wed, Jul 30, 2014 at 2:30 PM, lehjr [email protected] wrote:
I've tried them briefly and they seem to function the same way but I
didn't know if there was some sort of limit on them. I brought it up
though, because there are EnderIO releases for both 1.7.2 and 1.7.10
whereas TE has yet to surface for 1.7.x, so it might help as far as
testing in the 1.7.x builds of BigReactors when it gets that far.On 07/30/2014 08:12 AM, Frontrider wrote:
lehjr i think thats the same as te tesseract, but requies power to
operate.—
Reply to this email directly or view it on GitHub
<.
—
Reply to this email directly or view it on GitHub—
Reply to this email directly or view it on GitHub
#250 (comment).
TE for 1.7.10 is currently in public beta.
On Wed, Jul 30, 2014 at 2:30 PM, lehjr [email protected] wrote:
I've tried them briefly and they seem to function the same way but I
didn't know if there was some sort of limit on them. I brought it up
though, because there are EnderIO releases for both 1.7.2 and 1.7.10
whereas TE has yet to surface for 1.7.x, so it might help as far as
testing in the 1.7.x builds of BigReactors when it gets that far.On 07/30/2014 08:12 AM, Frontrider wrote:
lehjr i think thats the same as te tesseract, but requies power to
operate.—
Reply to this email directly or view it on GitHub
<
#250 (comment)
.—
Reply to this email directly or view it on GitHub
#250 (comment)
.