Cyanite Processor bug?
Virezz opened this issue ยท 9 comments
Hi Erogenous Beef,
Im having a bit of a strange one when i put down a cyanite reprocessor it "pops off" like gravel does if u put a torch under it, it also splits into 2 cyanite processors on the ground but i cant pick them up.
I try and walk over the block i put the cyanite processor on and its a "ghost block" there that i cant walk trough.
I try reloging the client (reconnect playing on a server) and i can see the cyanite processor before it pops off and i have 2 "laying" on the floor that i cant pickup again.
and everytime i place a new cyanite processor down it pops off and i have 2 of them on the floor that i cant pickup (creative + magnetmode doesnt pick them up either because im guessing they aint really there)
dunno what kind of logs i can offer you to fix this problem, console is not showing any errors (serverside) and on client im getting this error where i have placed 1 cyanite processor (xyz coords that is):
[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616
[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616
[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616
mods list:
appliedenergistics2-rv1-alpha-45.jar
Baubles-1.7.10-1.0.1.3.jar
bdlib-mc1710-1.4.1.7.jar
BiblioCraft[v1.7.5][MC1.7.10].jar
BiblioWoods[BiomesOPlenty][v1.6].jar
BiblioWoods[Forestry][v1.4].jar
BigReactors-0.4.0rc2.jar
BiomesOPlenty-1.7.10-2.1.0.963-universal.jar
Blood Magic-v1.1.0(1.7.10).jar
Botania r1.1-98.jar
buildcraft-5.0.7.jar
Carpenter's Blocks v3.2.5 - MC 1.7.10.zip
Chisel-1.7.10-1.5.6a.jar
CodeChickenCore-1.7.10-1.0.3.23-universal.jar
CoFHCore-[1.7.10]3.0.0B3-26.jar
CoFHLib-[1.7.10]1.0.0B3-20.jar
CoroUtil-1.0.jar
DeathCounter-4.0.0.jar
dimensional-anchor-59.0.2.jar
EnderStorage-1.7.10-1.4.5.17-universal.jar
extrautilities-1.1.0f.jar
Factorization-1.7.10-0.8.87.1.jar
forestry_1.7.10-2.4.2.44.jar
gendustry-mc1710-1.3.0.7.jar
gregtech-1.7.10.jar
HardcoreEnderExpansion MC-1.7.10 v1.6.2-pre.jar
immibis-core-59.0.1.jar
industrialcraft-2-2.2.556-experimental.jar
InfernalMobs-1.7.10.jar
InventoryTweaks-1.59-dev-152.jar
ironchest-1.7.10-6.0.43.730-universal.jar
Jabba-1.1.4_1.7.10.jar
Java7Checker MC-1.7.10 v1.1.jar
JourneyMap4.0.4_NoRadar_MC1.7.10.jar
MineTweaker3-1.7.10-3.0.6.jar
ModTweaker-1.7.X-0.5d.jar
Morpheus-1.7.10-1.5.18.jar
neiaddons-mc1710-1.12.0.1.jar
NotEnoughItems-1.7.10-1.0.3.46-universal.jar
OpenEye-0.6-1.7.10.jar
ProjectRed-Base-1.7.10-4.4.5.44.jar
ProjectRed-Compat-1.7.10-4.4.5.44.jar
ProjectRed-Integration-1.7.10-4.4.5.44.jar
ProjectRed-Lighting-1.7.10-4.4.5.44.jar
RedstoneArsenal-[1.7.10]1.1.0B3-8.jar
rotateableblocks-17x-build-7.jar
SpiceOfLife-mc1.7.x-1.1.0.jar
StevesCarts2.0.0.b16.jar
ThermalExpansion-[1.7.10]4.0.0B3-11.jar
ThermalFoundation-[1.7.10]1.0.0B1-6.jar
twilightforest-1.7.2-2.2.3.jar
TwilightPC-1.01.jar
witchery-1.7.10-0.20.4.jar
ZombieAwareness-1.9.4.jar
Very strange. Are you playing in SMP or SSP? If SMP, are you using Cauldron?
MC 1.7.10
LWJGL: 2.9.1
Forge 10.13.0.1199 not using other engine modifiers like cauldron or ticktreader or anything like that
and ya its SMP
oh ya dunno if its any logs u want me to get or u want to have a look at i have access to both server logs and client logs so just let me know what logs u want and if its a debug mode i need to turn on how to do that too :)
Interesting. There have been several other "mystery bugs" with 0.4.0rc2 (see #283) that suddenly get fixed when you play in a world generated on a Cauldron server. You may wish to try that as a workaround.
is this the same sort of issues Azanor is experiancing with thaumcraft since he currently said he had some issues with forge ? i dunno if u have contacts with him u could check i suppose
still the same, fresh world just spawned in when i put down a cyanite processor it hopes off into 2
but i noticed something if i look at the block it pops off if i logout looking away from where the blocks are they dont "pop off"
no errors coming in server console or client console
I'm not entirely sure.
This is an experimental build using a slightly different build environment. This may resolve the issue. Would you mind testing it out and reporting back?
http://big-reactors.com/download/experimental/BigReactors-0.4.0X9-W.jar