Big Reactors

Big Reactors

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Cyanite Processor bug?

Virezz opened this issue ยท 9 comments

commented

Hi Erogenous Beef,
Im having a bit of a strange one when i put down a cyanite reprocessor it "pops off" like gravel does if u put a torch under it, it also splits into 2 cyanite processors on the ground but i cant pick them up.

I try and walk over the block i put the cyanite processor on and its a "ghost block" there that i cant walk trough.

I try reloging the client (reconnect playing on a server) and i can see the cyanite processor before it pops off and i have 2 "laying" on the floor that i cant pickup again.

and everytime i place a new cyanite processor down it pops off and i have 2 of them on the floor that i cant pickup (creative + magnetmode doesnt pick them up either because im guessing they aint really there)

dunno what kind of logs i can offer you to fix this problem, console is not showing any errors (serverside) and on client im getting this error where i have placed 1 cyanite processor (xyz coords that is):

[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616
[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616
[12:04:25] [Client thread/ERROR] [BigReactors]: Unable to find tile entity for WorldMessage at -900, 87, 616

mods list:
appliedenergistics2-rv1-alpha-45.jar
Baubles-1.7.10-1.0.1.3.jar
bdlib-mc1710-1.4.1.7.jar
BiblioCraft[v1.7.5][MC1.7.10].jar
BiblioWoods[BiomesOPlenty][v1.6].jar
BiblioWoods[Forestry][v1.4].jar
BigReactors-0.4.0rc2.jar
BiomesOPlenty-1.7.10-2.1.0.963-universal.jar
Blood Magic-v1.1.0(1.7.10).jar
Botania r1.1-98.jar
buildcraft-5.0.7.jar
Carpenter's Blocks v3.2.5 - MC 1.7.10.zip
Chisel-1.7.10-1.5.6a.jar
CodeChickenCore-1.7.10-1.0.3.23-universal.jar
CoFHCore-[1.7.10]3.0.0B3-26.jar
CoFHLib-[1.7.10]1.0.0B3-20.jar
CoroUtil-1.0.jar
DeathCounter-4.0.0.jar
dimensional-anchor-59.0.2.jar
EnderStorage-1.7.10-1.4.5.17-universal.jar
extrautilities-1.1.0f.jar
Factorization-1.7.10-0.8.87.1.jar
forestry_1.7.10-2.4.2.44.jar
gendustry-mc1710-1.3.0.7.jar
gregtech-1.7.10.jar
HardcoreEnderExpansion  MC-1.7.10  v1.6.2-pre.jar
immibis-core-59.0.1.jar
industrialcraft-2-2.2.556-experimental.jar
InfernalMobs-1.7.10.jar
InventoryTweaks-1.59-dev-152.jar
ironchest-1.7.10-6.0.43.730-universal.jar
Jabba-1.1.4_1.7.10.jar
Java7Checker  MC-1.7.10  v1.1.jar
JourneyMap4.0.4_NoRadar_MC1.7.10.jar
MineTweaker3-1.7.10-3.0.6.jar
ModTweaker-1.7.X-0.5d.jar
Morpheus-1.7.10-1.5.18.jar
neiaddons-mc1710-1.12.0.1.jar
NotEnoughItems-1.7.10-1.0.3.46-universal.jar
OpenEye-0.6-1.7.10.jar
ProjectRed-Base-1.7.10-4.4.5.44.jar
ProjectRed-Compat-1.7.10-4.4.5.44.jar
ProjectRed-Integration-1.7.10-4.4.5.44.jar
ProjectRed-Lighting-1.7.10-4.4.5.44.jar
RedstoneArsenal-[1.7.10]1.1.0B3-8.jar
rotateableblocks-17x-build-7.jar
SpiceOfLife-mc1.7.x-1.1.0.jar
StevesCarts2.0.0.b16.jar
ThermalExpansion-[1.7.10]4.0.0B3-11.jar
ThermalFoundation-[1.7.10]1.0.0B1-6.jar
twilightforest-1.7.2-2.2.3.jar
TwilightPC-1.01.jar
witchery-1.7.10-0.20.4.jar
ZombieAwareness-1.9.4.jar
commented

Very strange. Are you playing in SMP or SSP? If SMP, are you using Cauldron?

commented

MC 1.7.10
LWJGL: 2.9.1
Forge 10.13.0.1199 not using other engine modifiers like cauldron or ticktreader or anything like that
and ya its SMP

oh ya dunno if its any logs u want me to get or u want to have a look at i have access to both server logs and client logs so just let me know what logs u want and if its a debug mode i need to turn on how to do that too :)

commented

Interesting. There have been several other "mystery bugs" with 0.4.0rc2 (see #283) that suddenly get fixed when you play in a world generated on a Cauldron server. You may wish to try that as a workaround.

commented

is this the same sort of issues Azanor is experiancing with thaumcraft since he currently said he had some issues with forge ? i dunno if u have contacts with him u could check i suppose

commented

ya will do be back in a moment with feedback :)

commented

still the same, fresh world just spawned in when i put down a cyanite processor it hopes off into 2

but i noticed something if i look at the block it pops off if i logout looking away from where the blocks are they dont "pop off"

http://imgur.com/a/nq9ah

no errors coming in server console or client console

commented

I'm not entirely sure.

This is an experimental build using a slightly different build environment. This may resolve the issue. Would you mind testing it out and reporting back?

http://big-reactors.com/download/experimental/BigReactors-0.4.0X9-W.jar

commented

Please use a fresh world, by the way.

commented

This is fixed in rc3.