Big Reactors

Big Reactors

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9 Yellorium Ingot make an Uranium Block when used alongside mods which add blockUranium

b0bst3r opened this issue ยท 7 comments

commented

https://github.com/BevoTechPack/BevoTechPack/issues/584

Don't know if the ingot thing is intended with config settings of:
B:registerYelloriteSmeltToUranium=true
B:registerYelloriumAsUranium=true
If so there's no way to make yellorium blocks.

Also the Blutonium thing - when you put Blutonium in the inlet port and don't close the GUI it gives the impression it's not taking/taken it as the blutonium ingots stay there. If you try and pick them back up you can't and it updates and removes the ingots it took. If you close the GUI and reopen the blutonium ingots are taken and no longer present in the inlet port.

commented

Seems the cyanite reprocessor has similar issues with putting in cyanite ingots, if you shift click the stack it's no problem. if you pick up the ingots and place them in the slot they are still in your hand as well as the slot and you can even click them back into your inv. When you come off the GUI everything updates.

commented

Hello, thanks for the report. In the future, please file separate issues if you're encountering multiple distinct bugs.

The graphical update bug is a duplicate of #330 - this is an external bug with CoFHCore and will be fixed in CoFHCore 3.0.0B7.

The problem with recipes for yellorium blocks I'll investigate; I suspect it's an oversight on my part.

commented

Ah, looking at it, it's sort-of intended and sort-of not. With the settings above, you're indicating that you want yellorium handled as if it were uranium, in the ore dictionary. Therefore, a yellorium ingot is equivalent to a uranium ingot. For crafting, 9 ingots = 1 block, and with those settings, 9 yellorium ingots should produce a uranium block.

I would think this sort of behavior desirable, so you don't need to use block unifiers. If you don't want yellorium to be used identically to uranium, you can change the settings. Big Reactors can still use uranium if you set autoAddUranium to true.

What do you think?

commented

The yellorium block can be inserted into a reactor's access ports, where it serves as a shortcut to inserting 9 fuel ingots. However, provided you have autoAddUranium also set to true, then you will also be able to use any other mod's blocks which are oredicted as blockUranium.

As for whether yellorium should be oredicted to uranium, that will vary by modpack. It's up to you, as the modpack curator, to decide whether it's OK in your pack's case. That's why I provide the config options.

Closing this as by design; if your settings indicate that yellorium should act like uranium, then it's obviously intentional that yellorium ingots turn into uranium blocks.

commented

If the yellorium block is purely decorative I don't suppose it matters, but if it can be used around the turbine housing or in reactors, then it does. Unless uranium blocks can also be used and have the same properties as the yellorium block.

Not sure the IC2 people would agree with this as it's a big shortcut to Uranium 238 cutting out the whole centrifuging process. 9 Yellorium ingots craftable into 1 uranium block craftable into 9 U238.

commented

As I posted in my prior comment:

Provided you have autoAddUranium also set to true, then you will also be able to use any other mod's blocks which are oredicted as blockUranium.

commented

With the configs set to true, and yellorium blocks auto turned into uranium blocks, is their any way we can make it so the uranium blocks can be used as fuel in the reactor?