Big Reactors

Big Reactors

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Fuel Capacity Readout.

pgatt opened this issue · 11 comments

commented

Hi E Beef,

Can we have a fuel capacity readout on the controller and maybe in the 3 ports as well? At the moment it seems like a little bit of a black box - I keep shoving fuel in until it doesn't accept any more. I know you can calculate it, but it might be good to not guess how much fuel a nuclear reactor needs?

I notice on the CC integration that you have fuel amount and waste amount, but out of how much? Just a thought, it's not the biggest issue.

Thanks,
Paul

commented

Easy, will do for 0.2.6.
On Dec 10, 2013 12:36 PM, "pgatt" [email protected] wrote:

Hi E Beef,

Can we have a fuel capacity readout on the controller and maybe in the 3
ports as well? At the moment it seems like a little bit of a black box - I
keep shoving fuel in until it doesn't accept any more. I know you can
calculate it, but it might be good to not guess how much fuel a nuclear
reactor needs?

I notice on the CC integration that you have fuel amount and waste amount,
but out of how much? Just a thought, it's not the biggest issue.

Thanks,
Paul


Reply to this email directly or view it on GitHubhttps://github.com//issues/52
.

commented

Quick spec:

  • Fuel rod total capacity in control rod UI
  • Reactor total capacity in reactor controller UI (maybe as a tooltip? Getting cluttered already)
  • Computercraft get() method for maximum capacity of both reactor & fuel rods
  • Rednet output for fuel rod & reactor total capacity
  • Add reactor total capacity in redstone UI when fuel/waste outputs are selected
commented

The rednet and redstone would be cool too. If fuel is less than capacity, order more from a AE network or similar.

commented

Rednet is no problem. For redstone, would it make more sense if I just changed the fuel/waste settings to be based on percentages of full?

commented

Or, for redstone, I'd actually have the UI just display the maximum amount, to help guide the user in typing in the correct value. That's probably better.

commented

Also I don't think anyone with more than a 1-5 rod reactor has ever bothered changing a control rod setting at the top of the rod, so I don't personally mind if you add it there but I doubt I'll ever use it.

I'd seriously think about making them "dumb" blocks, as it makes them more tedious to build with - I can't count the number of times I've seen that GUI and I've only clicked on it a handful of times intentionally. I really don't mind either way but just to let you know my personal feeling when playing is that they are way way more of a hindrance than a help. I also understand they might be more necessary as the mod moves further down the line, but currently if (and even then it's not all that often) I want to affect control rod position I do them en masse in the rednet or other interface ports.

commented

Ps: please don't take the above as a criticism, love where it's headed.

commented

I use them often for debugging, but I'm the dev and the debug output makes more sense to me. :)

I could try to do a thing where it only opens the UI if you rightclick on the top face, which makes construction easier.

commented

How do people type the maximum fuel capacity in using redstone?

commented

I have used them for debugging too - particularly when checking the master control rods are working with rednet as expected but that is it. Once I have set up rednet I don't touch the top of a control rod.

Touching top would be cool, or only upon right click with a control rod configuration tool? Not sure how hard any of this is to implement, just coming up with ideas. People are familiar with needing a wrench/wrench-like tool. Might be more intuitive than clicking a specific face of the block????

commented

For redstone, I'd be happy with redstone off for full and redstone on for not-full.