Big Reactors

Big Reactors

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Exception getting block type in world java.lang.IllegalArgument

citriz opened this issue · 2 comments

commented

World crash when returning from nether to overworld via nether portal. I currently have 1 reactor in my world. The coordinates crashlog refers to is either a fuel rod or the base of the reactor, cant tell exactly without breaking the reactor itself.

The only non bigreactor items touching the reactor are the sand it is sitting on, a hardened energy cell from thermal expansion to output energy and one of immibis's dimensional anchors.

The world is currently set to peaceful and there are no mobs around it. Below is the crashlog via pastebin.

http://pastebin.com/eNqwdYEh

Edit: this is singleplayer btw, forgot to add that bit.

commented

Yep, looks like nether portals trigger the same issue with odd-timed
chunkloads as mobs do in #72.

I recommend chunkloading the reactor (or moving it away from the portal),
until I can stabilize 0.2.10.

Thanks for the report!
On Dec 24, 2013 1:59 AM, "citriz" [email protected] wrote:

World crash when returning from nether to overworld via nether portal. I
currently have 1 reactor in my world. The coordinates crashlog refers to is
either a fuel rod or the base of the reactor, cant tell exactly without
breaking the reactor itself.

The only non bigreactor items touching the reactor are the sand it is
sitting on, a hardened energy cell from thermal expansion to output energy
and one of immibis's dimensional anchors.

The world is currently set to peaceful and there are no mobs around it.
Below is the crashlog via pastebin.

http://pastebin.com/eNqwdYEh


Reply to this email directly or view it on GitHubhttps://github.com//issues/73
.

commented

This is fixed with the multiblock refactor in BeefCore, which will be rolled into 0.2.10A.

If you want to try your luck, 0.2.10X2 has not yet exposed any new issues.