The extra bee species need some trimming
EnderiumSmith opened this issue ยท 0 comments
Firstly most bee are missing a description. Some effects dont affect mobs and the ones that spawn mobs spawn then inside blocks. Also bees that make common items like bone or slime have very low rates. Austere bees have 50% to gunpowder combs
Extended wintry branch:
-the 2 extra bees are useless. they make the kelvin drop which never had a use.
Virulent branch:
-also useless. the venomous drop never had a use.
Extended agrarian branch:
-nutdew from farmed bees is missing the squeezer recipe
Extended marshy branch:
-Fungal and Sodden bees have normal humidity instead of damp
-the slowness effect gives weakness. needs renaming
-the Sodden bee is a copy of the damp bee. it has the exact same stats. could be removed
Monster branch:
-those seem a bit pointless. the ender bees can do the same thing faster. the production is also quite low for special combs
Water branch:
-the ocean bee is the same as the normal water bee. the stained bee could be removed and the ink sack given to the ocean bee.
Sugar branch:
-it seems like the ripening bee should be the intermediate to the fruity bee but its independent.
-also it seems the names are reversed as the effect is called ripening
Classical branch:
-the bees are generic and identical. there doesnt seem any reason to breed them
Nether branch:
-the production rates are much lower than the demonic branch.
-the glowstone bee is a duplicate of the demonic bee. makes the same product at the same rate and requires getting into the demonic branch to breed it.
Color branch:
-the production rate for combs is way too high. its 75% compared to cultivated 40%. and there is a 25% for tinted combs on top of that. I would say remove the normal combs and make the tinted ones the normal product. even then its still higher since tinted combs make 2 honey drops.