Binnie's Mods

Binnie's Mods

26M Downloads

[1.11.2]How to build ?

Valchap opened this issue ยท 14 comments

commented

I try "gradle build" but an error occurs.
Gradle still compiles Binnie.jar into build/libs before planting.
If I wanted to start minecraft with it, the game crash at startup.
The crash log:crash-2017-04-13_12.53.50-client.txt

commented

I keep issue open until the mod is playable outside of a developer environment.

commented

Nobody has tried running this mod outside of a developer environment yet because it isn't finished, so the build may be broken.
I think what's happening here is an obfuscation error.
From the crash report it looks l ike forestry.api.genetics.IAllele#getName is being changed to something else in the obfuscated environment.

commented

Yes that's it. Thanks. :)

commented

I fixed the gradle issue, it was very complicated: MinecraftForge/Srg2Source#18
Working on the obfuscation problems now.

commented

Does version 1.11.2 have Jenkins or another CI for auto build (like for 1.7.10)?

commented

Yes, the same as 1.7.10.

commented

I haven't seen one.

commented

@KorDum @Nedelosk I can add it to my Jenkins https://ci.bymarcin.com/

commented

@marcin212 That would be fantastic.

commented

We need to set up a naming format for compiled binaries of new versions of Binnie's.
https://ci.bymarcin.com/job/Binnie-Mods-MC1.11.2/

commented

PR #83
Done!

commented

By analogy with 1.7.10 I think.
I will do today + README.md

commented

Thank you now it work for me. ;)