Server Timeout on loading Mansion
Nydid opened this issue · 16 comments
Anytime the player loads the mansion, the server times out.
Biome Makeover v1.4.3
https://pastebin.com/6Nz2N4Tn
Can't seem to recreate this on my end,
If you have a latest.log file to go along with the timeout crash report that may help a lot.
Here's the latest.log
This is an annoying issue, I've never been able to recreate it on my end, so there's some level of randomness to it.
If someone can work out exactly what's wrong that would be great.
Here is some info from a dev looking at the crash log. Hopefully it is helpful to you.
Wesley1808 — 03/07/2022
Looks me to as if some mod is calling world.getChunk() from another thread causing constant sync loads (like 99% of other watchdog crashes)
Whatever mod that may be, no clue. It would help if they didn't call it asynchronously for no reason, since that piece of code will always be forced to run on the main thread anyway.
It only makes it more difficult for users to find out what is causing the issue.
getting something similar but with tumbleweeds
https://aofpaste.com/goqoqugayu.yaml
https://spark.lucko.me/eiMoOx3DuB
spawning inside unloaded chunks perhaps?
same as #36
I'm running into the same issue.
y'all should update to the latest version.
@Monster-Zer0 not sure where you're getting tumbleweeds from, but it looks like it may be an issue with mesmerite boulder gen.
@Kierecko nothing in there particularly points towards BM, but I'm not ruling it out. Do you know if a mansion was generating at the time?
@Lemonszz It must have been, yes. The first time I used the locate command and teleported there and the second I flew there. Half the mansion was generated by the time I flew closer and then the server crashed. Luckily it's on a testing server where we check for mod compatibilities rn. But I'll check for the version for sure!
Edit: I just put the latest version in and the issue is still there.
y'all should update to the latest version.
@Monster-Zer0 not sure where you're getting tumbleweeds from, but it looks like it may be an issue with mesmerite boulder gen.
@Kierecko nothing in there particularly points towards BM, but I'm not ruling it out. Do you know if a mansion was generating at the time?
So we have been getting this crash somewhat often on one of the All of Fabric 5 servers, Specifically the server that we did not pregren, and then i ran across this issue. So I went ahead and did
/locate biomemakeover:mansion
/tp
then server dies.
Biome Makeover 1.18.1-1.4.8 (latest 1.18.1 version)
https://aofpaste.com/xijoqoqeri.yaml
This is an annoying issue, I've never been able to recreate it on my end, so there's some level of randomness to it.
If someone can work out exactly what's wrong that would be great.
To add to this, it appears that adding C2ME makes it not crash. For AoF5 since we are still on 1.18.1 that would be this version
https://github.com/RelativityMC/C2ME-fabric/suites/5372194438/artifacts/168579432
Having this issue too, tested in several worlds with and without the mod (some with vanilla mansions then adding in biome makeover mansions + vice versa) and within a 400-800 block radius of the mansion it times out any players nearby, trapping them as online until the server restarts. I'm personally running my own modpack via server provider Pebblehost with the premium option with the following specs: Intel i9-9900K / Xeon E-2236 @ 4.8Ghz, 7168 MBs DDR4 2666MHz Memory. Maybe this happens under certain heavy mod loads but I haven't been able to not reproduce it.
Latest fabric and 1.18.1
Has anyone managed to recreate this with JUST Biome Makeover (+ FAPI, Arch)
Also is everybody who has experience this running on a server? If so, do they generate correctly in singleplayer?
Providing mod lists may also help, to see if we can track down any common element that may be the issue.
here's my modpacks modlist: https://pastebin.com/KaRgBQtW but i have had it occur (although randomly) with it nearly or completely standalone
I'm having this issue in my server too. 1.18.1, All of Fabric 5, v.1.1.1
Tried a different single player world, all fine.