The sacred oak leaves don't decay after the wood was broken.
sr1y7 opened this issue ยท 2 comments
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- Biomes O' Plenty is updated to the latest available version.
- This issue occurs with Minecraft 1.12.
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Forge is updated to the latest available version.
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This issue occurs WITHOUT Optifine, Sponge or similar mods installed.
Mods such as Optifine and Sponge interfere with the normal functioning of the game by modifying its code.
We do not support these mods in any way as they can introduce bugs which would not normally be present with
only Forge installed.
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This issue can be reproduced with ONLY Biomes O' Plenty and any other affected mods.
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All other mods which appear to be involved are updated to their latest versions.
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I have included any relevant logs and screenshots below.
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Issue Description:
The Veinminer configed "# Limit of blocks to be destroyed at once" to -1 (meant no limit) and "# Maximum distance from the first block to search for blocks to destroy" to 1000 in file "general.cfg" and deleted the sub-type of wood (like config "biomesoplenty:log_0/4" to "biomesoplenty:log_0") in file "tools-and-blocks.json" so i can chop all wood of a sacred oak once .QuickLeafDecay MOD uses the default config.
Steps to reproduce:
- Use bone ash to a sacred oak sapling until it become a big tree.
- Chop it with Veinminer MOD and QuickLeafDecay MOD.
- The leaves don't decay automatically.
Additional Information:
- fml-client-latest.log or fml-server-latest.log:
- Screenshots:
Affected Versions (Exact numbers, do NOT use "latest"):
- Biomes O' Plenty: 7.0.0.2288
- Minecraft: 1.12
- Forge: 14.21.1.2389
This is intentional. Sacred Oak trees have way too many leaves, and would cause a lot of issues if they decayed.