Land not generated properly after expanding boundaries
littlewing1977 opened this issue · 7 comments
Issue Description:
I am running BOP on a server. When I expanded the boundaries, the newly generated land that is outside of the original boundaries does not match. You can visibly see the line where the old boundary was in the screenshots.
Steps to reproduce:
- Change boundary values in server.properties
- Restart server
- Travel past original boundary to generate new land
Additional Information:
- fml-client-latest.log or fml-server-latest.log:
- Screenshots:
Affected Versions (Exact numbers, do NOT use "latest"):
- Biomes O' Plenty: 7.0.1.2302
- Minecraft: 1.12.2
- Forge: 14.23.1.2554
Have you tried doing this with vanilla? It might be some weird quirk with how terrain gen works in regards to boundaries.
I just looked at my server.properties file and some old backups.
Level seed is blank on all.
Max-world-size went from 5000 to 5200.
Tho only other change was that I enabled query and set a port.
I mean, I can see a Tundra biome in the messed up area, so I don't think that's it. If anything, the seed would've changed, but I don't know what would cause that. Are you using any other mods that affect terrain/biome generation?
I just used NBTEdit to look at my level.dat and a backup version. There are two different seeds.
Ok. I got it working. I have confirmed that the problem was a changed seed. After looking at several versions of my backups, I found the correct seed. I then deleted the chunks where the border was expanded. I entered the correct seed into my level.dat and my server.properties files. Now all new terrain is generating properly.