Weird Crash when opening world
C4J3 opened this issue ยท 3 comments
https://paste.dimdev.org/yuradizuvi.mccrash
I think this is because of a recent update to a new version of BoP. Loads of doors primarily which I didn't place so I'm guessing are part of the world gen cause a stack overflow issue.
This really doesn't sound like it has anything to do with BOP (There's nothing in the stacktrace aside from our doors being affected, but they extend vanilla doors, and any of them would be), and you have way too many mods to narrow it down.
I don't know if this changes anything but disabling the mod allows the the world to load (though, I assume due to block ID changing, most non vanilla blocks are changed to others)