Biomes O' Plenty

Biomes O' Plenty

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Tall grass in "overgrown_greens" biome slow down entities

LughtMon opened this issue ยท 2 comments

commented

What's the issue you encountered?

Tall grass in "overgrown_greens" slow down entities.

How can the issue be reproduced?

Find "overgrown_greens" biome and walk through the tall grass, or simply put the grass down in creative.

Logs

No response

Mod Version

19.0.0.96

Additional information

Tall grass in "overgrown_greens" biome slow down entities. Not sure if it's intended or bug, but I don't really like it.

If it's intended, I would like to turn it off/remove it or on your side you can make config to turn it on/off ore completely remove it.

Thanks!

commented

Yes it's intended. It's very tall grass, and it doesn't make sense to just pass through it normally. Plus it adds some level of uniqueness compared to vanilla's tall grass. A config option would be possible I guess, but IDK when I'll get around to adding it.

commented

Yes it's intended. It's very tall grass, and it doesn't make sense to just pass through it normally. Plus it adds some level of uniqueness compared to vanilla's tall grass. A config option would be possible I guess, but IDK when I'll get around to adding it.

I get it it exist for immersion. But I would prefer it to work like "passable foliage" does it. I slows you down every direction the same way. When I jump in the grass I go a lot slower than just walking.