Biomes O' Plenty

Biomes O' Plenty

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Nether biomes

Forstride opened this issue ยท 15 comments

commented

Nether biomes:

  • Boneyard
  • Fungi Forest
  • Phantasmagoric Inferno
  • Polar Chasm
  • Undergarden
  • Visceral Heap
commented

I'm not sure about Glistening Caverns, but I'm fairly sure Fungi Forest was an Overworld biome in the 1.7.10 version of BoP, rather than a Nether biome, so I'm puzzled that it is listed here. Should there be a separate bug for tracking Overworld biomes that have yet to be re-added? (and if there are any that are deliberately not going to be re-added?)

commented

@Hypsellis you realize the first post of that thread hasn't been updated since 2013, right? Also, the wiki and download links are broken, and the mod apparently required Risugami's modloader, which means it was for 1.5.2 or older.

Linking to the re-write might be more helpful: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2654036-the-nether-expansion

The download links in that thread don't work for me either, but at least there's a GitHub link on the second page of that thread.

commented

1.10.2-5.0.0.2109 seen dont worldgen nether biomes...

commented

... That's why the issue is still open...

commented

They will necessarily add it one day or another, they just haven't more the time and desire to do it now. Anyway you can still help by giving some suggestions and pull requests. ;)

commented

Why some really cool biomes e.g Fungi Forest, Dunes or Jade Cliffs are removed? I miss them because they were really cool. Here's some screens.
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Some old versions of biomes
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And villages...
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It would be really cool if you re-add them. Thanks!

commented

Yeah it's right some biomes from the 1.7.10 version really misses. :(

commented

Any plans to backport it for 1.10.2 ? And why having removed Boneyard ? :(

commented

The boneyard didn't really look good in its previous form. We tried using fossils and it just ended up being a chaotic mess, so we ultimately opted to ditch it. The same as always applies for backports, we won't be doing them, but people are welcome to submit a pull request.

commented

Oh I understand, but in this case why not just generate them sometimes as a rare in structures in any biomes and not in an standalone biome. Otherwise you could use CompatLayer for making BOP compatible with both 1.10.2 and 1.11.2

commented

Ehh, maybe? I still don't personally think they look all that great. We'd prefer not to have any dependencies for BoP, aside from Forge and its libraries. It just makes life more difficult if any issues arise with it, and we'll get the blame. Additionally it makes me rather uncomfortable inflating another's download count on CurseForge as a result of BoP.

commented

Yeah I totally understand, I just give suggestions. I wanted to give another suggestion about polar chasm, you should add hot spring water lakes inside, it would be logic to find hot water in the nether. It's sad the particles from the flesh has been removed, they looked nice and made this block unique.

commented

How do I make a pull request for this? I'm asking here because I have a server of about fifty players (all local friends and acquaintances) who about rioted on me when I told them 1.11 got updated with nether biomes and 1.10 didn't (our server is 1.10 currently, with about half our mods not updating to 1.11 any time soon.)
I apologize for my noobishness.

edit I suppose I should add, I signed up for a github account just to ask this. If I knew what I was doing I'd offer to do it myself, but I just don't know how.

commented

A pull request involves setting up a development environment and adapting/testing all of the changes made for 1.11 to 1.10, and then pushing your changes to Github. It's not as simple as pressing a button to simply add everything from 1.11 to the 1.10 branch, otherwise we'd do it automatically.

commented

Then... I simply don't have the understanding to do that yet. Thank you for letting me know.