Biome Size 2 = Infinite Oceans
Vaygrim opened this issue ยท 3 comments
Setting the Biome Size in the configuration files to 2 actually does work now, resulting in a small land mass with smaller than normal sized biomes. (This used to be an ignored setting in previous versions.) Unfortunately it seems to be having a direct opposite affect on all of the ocean biomes now. I generated three different maps from three random seeds, each one generated using Biomes O'Plenty (all under MC1.6.2) with Biome Size set to 2. Every single time I would spawn on a small to tiny land mass (sometimes just a tiny island) that would be surrounded by ocean in all directions for a minimum of 100,000 blocks distance from spawn. (I stopped at 100,000 blocks because I got bored after checking that in 8 separate compass point directions several times over.)
On the third map I stopped at +120000, 65, -120000 and saved the map then exited the client. I went into configs, adjusted the biome size back up to 3 (from 2) then reloaded the client and the map at the same position. Once I did this I was able to go a mere 12 chunks north and immediately found a massive land mass stretching off from that point.
This has been fairly consistently testable for me, so it should be reproducible for anyone else.
Another variation of this I saw was when I disable a bunch of biome you start getting alot more water deposts ranging from swamp depth like lakes, more rivers, and more small oceans. Although a side issue; I wanted to only have semi-flattish biomes so I turned off all the high- or deep evelvation biomes as well as all the cold or "dark" biomes. For me I wish all the biomes could be adjusted by an altitude amplifier (as in 0.0 to 1.0);