Custom mob spawner is not working with BiomeTweaker
magnumata opened this issue ยท 3 comments
The problem is making me crazy, but when I set level-type to RTG, custom biomes from Mo's creatures become rarely, then I realized that BiomeTweaker overrides not only biome generation, but mob spawn also. This is shit, cuz I need to write separate file for every f**ing biome(147 total) to set up mob spawn rates, because standard weight for Zombie is 100 and Min Group Count is 4, but standard weight for mo's mobs is 4-10 and min group count is 1-2, so there's only zombies, creepers, spiders and rare rare cave orc. In Custom mob spawner I can pass spawn rates for all Overworld biomes.
Okay.... BiomeTweaker doesn't override anything unless you tell it to... I'm not really sure what your issue is.