Unable to Create Biomes
Xaikii opened this issue ยท 5 comments
hmm ok thanks, but it noticed already a thing, what's with Mods using tint?
e.g. Binnies Mod Botany, they have 1 time the texture and tint it therefore there is only 1 variant avaible.
How should I use those?
Well ignoring ain't nice but well... with using now 3.1.311 on 1.12.2
I've tried to start with basic things and it seems like BiomeTweaker doesn't like Metas. It actually works with every Block except Block with Metas.
Tweaker.setScriptStage("BIOME_REGISTRY")
Tweaker.createBiome("nerosTest")
nerosTest = forBiomes("biometweaker:nerosTest")
nerosTest.set("topBlock", "minecraft:grass")
nerosTest.set("fillerBlock", "xtones:azur:13")
Also the Log is repeating every time that I should check if I am using Biome_Registry
BiomeTweaker no longer accepts magic numbers. You need to use block objects for blocks with meta. See the relevant section on "Custom Blocks" in the wiki. With the new block objects, you simply pass the block object instead of the resource name and meta value.
I'm not really sure what you're asking... You need to find the property name and set it's value through setProperty on the block object.