BiomeTweaker

BiomeTweaker

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Unable to Create Biomes

Xaikii opened this issue ยท 5 comments

commented

hmm ok thanks, but it noticed already a thing, what's with Mods using tint?
e.g. Binnies Mod Botany, they have 1 time the texture and tint it therefore there is only 1 variant avaible.
How should I use those?

commented

Well ignoring ain't nice but well... with using now 3.1.311 on 1.12.2
I've tried to start with basic things and it seems like BiomeTweaker doesn't like Metas. It actually works with every Block except Block with Metas.

2017-12-26_23 13 37

Tweaker.setScriptStage("BIOME_REGISTRY")
Tweaker.createBiome("nerosTest")

nerosTest = forBiomes("biometweaker:nerosTest")

nerosTest.set("topBlock", "minecraft:grass")
nerosTest.set("fillerBlock", "xtones:azur:13")

Also the Log is repeating every time that I should check if I am using Biome_Registry

commented

BiomeTweaker no longer accepts magic numbers. You need to use block objects for blocks with meta. See the relevant section on "Custom Blocks" in the wiki. With the new block objects, you simply pass the block object instead of the resource name and meta value.

commented

I'm not really sure what you're asking... You need to find the property name and set it's value through setProperty on the block object.

commented

Closing for inactivity and most likely not being a bug.