Is possible to register new ores (and mobs) using BT?
vico93 opened this issue ยท 3 comments
Hi!
Coming from OreSpawn (and InControl) after all my scripts for those mods failed to be processed.
My main goals are:
- Make Emerald gereration in all biomes (with the same rate as vanilla);
- Register a custom block i made via CubeX2's CustomStuff 4 to the ore generation (i know CS4 have the possiblity to register oregen from there, but i want to concentrate all custom stuff in a single mod for better organization);
- Make oocelots spawn in all forest biomes;
- Make wolves spawn on plains too.
What is possible to do using BiomeTweaker at current state? Thanks in advance!
You can add any block you want to as an ore using BiomeTweaker.
https://github.com/superckl/BiomeTweaker/wiki/Custom-Decorations
Emerald uses a count between 3 and 8, and a size of 1. For entities, you can also add any existing LivingEntity as a spawn.
https://github.com/superckl/BiomeTweaker/wiki/Basic-Script-Commands#addspawn
If you need help writing the script, let me know.
Two little questions: does clayGen.addBlockToReplace("minecraft:stone")
also add Andersite/Diorite/Granite (variations of stone block) as well? Can we add specific metadata/variation blocks to be replaced?
And you have a discord server or are in MMD? I think would be better to ask questions in that to not cluster the issues with newbie questions.
EDIT: Well, i manage to make this script, but no clay blocks are generating on my world (Created a brand new for test, blew up a large part of it and no clay found).