Overriding biomes in combination with Climate Control
SeriousCreeper opened this issue ยท 6 comments
Heya,
i'm currently trying to create a world that's mostly ocean with a few islands here and there.
I use climate control to control the size and rarity of islands, and biome tweaker to adjust some things.
One of the things i try to do is to replace the ocean and deep ocean biomes with the Tropicraft ocean biome. This works fine when i don't include Climate Control, using this:
ocean = forBiomes(0, 24)
ocean.registerGenBiomeRep(110)
But as soon as i use climate control, it spawns the vanilla oceans instead.
Was wondering if that is just a general conflict between the two mods, or if there is a way to do this still. I tried to call the registerGenBiomeRep inside the PRE_INIT stage as well with no success.
Cheers,
SC
If I recall correctly, this is an issue with CC overriding the Gen layer stack. If you aren't on 1.12, I doubt this will get fixed.
Heya,
thanks for the quick reply!
So if i understand this correctly, it's something CC would have to fix on their end? Luckily i am on 1.12 so there is hope then heh.
First verify that your replacement works without CC. If it does, then yes, the author of CC needs to fox it.
It does indeed work without CC. Thanks, will report it over there!
Quick side question (hope this is okay), as far as i know, i can only adjust every biome size at once (using setAverageBiomeSize), i can't just increase the beach biome size, is that correct?
Correct, there is only a global biome size field in vanilla. Adding per-biome support would require a large overhaul.