BiomeTweaker

BiomeTweaker

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Cyclops Spawn - Controlling Spawning Using BiomeTweaker

MokahTGS opened this issue ยท 4 comments

commented

Weights in Biome Tweaker don't seem to be working for me. I'm using this on a server:

cyclops = forBiomes(37, 38, 39, 165, 166, 167)
cyclops.addSpawn("com.github.alexthe666.iceandfire.entity.EntityCyclops", "MONSTER", 100, 1, 1)

Doing this gets Cyclops to spawn, but too many of them. So I change the weight number to 10, and reload the scripts using BTReload and nothing changes, even after clearing out mobs and resetting the difficulty to easy. Is there a better way to be using this to get mobs to spawn naturally in a biome, without dozens of them spawning?

commented

bump.

commented

Reloading the scripts won't clear out your previous entries. You need to restart. Let me know if it still happens with a lower weight after restarting

commented

Reloading/restarting does not change anything.

commented

I am not experiencing this issue in test worlds. Here is a standard mob distribution I've seen, never more than 2 cyclops in view.
2020-05-02_22 11 30

If you are reloading a lot, you are adding the entry to the mob list many times without removing it. Perhaps that is why you are seeing inflated spawn rates?