Cyclops Spawn - Controlling Spawning Using BiomeTweaker
MokahTGS opened this issue ยท 4 comments
Weights in Biome Tweaker don't seem to be working for me. I'm using this on a server:
cyclops = forBiomes(37, 38, 39, 165, 166, 167)
cyclops.addSpawn("com.github.alexthe666.iceandfire.entity.EntityCyclops", "MONSTER", 100, 1, 1)
Doing this gets Cyclops to spawn, but too many of them. So I change the weight number to 10, and reload the scripts using BTReload and nothing changes, even after clearing out mobs and resetting the difficulty to easy. Is there a better way to be using this to get mobs to spawn naturally in a biome, without dozens of them spawning?
Reloading the scripts won't clear out your previous entries. You need to restart. Let me know if it still happens with a lower weight after restarting