BiomeTweaker

BiomeTweaker

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The "Creating a Desert World" example script doesn't actually remove all biomes

colby-boucher opened this issue ยท 3 comments

commented

This is for the most recent 1.12.2-1.0.39 version.

For reference, I'm talking about this, and I don't just mean edge biomes, mutations and oceans. Despite including the following code:

#Remove other biomes all = forAllBiomes() all.set("genWeight", 11) all.set("isSpawnBiome", false)

Biomes other than desert, river and ocean end up spawning. Just flying around in creative mode, I've found jungle and plains biomes appearing so far. Edit: Also taiga. It's probably just about everything.

commented

BiomeTweaker for MC is now EOL, so I will not be addressing bugs that are related to BT - MC interactions. If this bug persists in BiomeTweaker for MC 1.18, please submit a new issue.

commented

The script is likely outdated. Have you checked your log for errors?

commented

Hmm I'm seeing this behavior as well. Not seeing any errors. I tend to see what seems to be the normal amount of oceans / rivers, with the occasional other biome.