registerGenBlockRep
NotTooManyItems opened this issue ยท 5 comments
Using BiomeTweaker-1.8-2.0.168 for Minecraft 1.8 using Forge1.8-11.14.4.1563
I've looked this up and tried a lot of different things to change stone and have the grass and dirt gen too, but it doesn't happen.
candoria = forAllBiomes()
candoria.set("topBlock", "candoria:candoria_grass")
candoria.set("fillerBlock", "candoria:candoria_dirt")
candoria.registerGenBlockRep("minecraft:stone", "candoria:candoria_cake_layer_1")
candoria.addActualFillerBlock("candoria:candoria_cake_layer_1")
candoria.removeFeature("LAVA")
candoria.removeFeature("BEACH")
If I don't change stone the grass and dirt spawn fine. Changing the stone stops grass and dirt from generating.
The candoria mod currently only adds 3 blocks. Here's the link if you want try my script with my mod.
http://www.mediafire.com/download/4aca6zci54909nj/candoria.zip
Yeah, that feature is broken in that release. It's fixed in the latest build (177+). You can find all the builds here:
Found the issue. Turns out I hard-coded deobf names into the class transformers, causing a few features to not work in a obfuscated environment. The latest build should now work. Let me know how it goes.
Known issue, last item of #67