Textures of bit collection blocks appear to be inverted
mastery3 opened this issue ยท 1 comments
This is seemingly caused by src/main/java/io/github/coolmineman/bitsandchisels/BitMeshes.java:226 and seems intentional (it explicitly flips the V coordinate of the texture).
I can't really see any direct purpose for this line, simply removing it fixes the texture orientation for me. Maybe it's depending on the specific renderer?
It also seems to still struggle to place directional blocks correctly either way, like Magenta Glazed Terracotta.