
log says to report this to you
Zygus42 opened this issue · 15 comments
Extract from latest log:
****************** Blame Report 1.8.1 ******************
[12Jan2021 14:50:02.187] [Server thread/ERROR] [com.telepathicgrunt.blame.Blame/]: Failed to turn error msg into string. Please notify TelepathicGrunt (Blame creator) and show him this message: No key Properties in MapLike[{"Name":"occultism:iesnium_ore_natural"}]
Looks like craftandhunt, create, enhanced_mushrooms, gemsplusplus, and omni all have unregistered configuredfeatures. In fact, one of them is breaking The Bumblezone and is causing Bumblezone's features from spawning as a result. Which is... bad lol.
I already contacted the first three mods. But I'll go talk to gemsplusplus and omni to register their stuff.
Now for the occultism thing, it seems Blame did a good job and found that occultism's configuredfeature json is not correct. They forgot to add the properties entry into their json file so I'll let them know that.
Lastly, I see this in the log which I think might just be an side effect of Immersive Portals but doesnt actually affect the world. Not sure. It's been a while since I last saw that kind of line
[12Jan2021 14:50:02.393] [Server thread/ERROR] [net.minecraft.world.gen.feature.jigsaw.JigsawPattern/]: Pool element: Failed to parse repurposed_structures:worldgen/configured_feature/lily_of_the_valley.json file: repurposed_structures:worldgen/configured_feature/lily_of_the_valley.json; Failed to parse minecraft:worldgen/configured_feature/birch_bees_005.json file: minecraft:worldgen/configured_feature/birch_bees_005.json
Who knew chucking hundreds of mods together with no adjustments would cause conflict problems :)
I'm still in the early stages of putting this modpack together, and haven't even touched the configs yet or added any of the fps/maths fixes. May be that just turning a bunch of config stuff off will fix some of the issues.
Is everything alright now? Occultism did fix their json a while ago so they should be good. Just want to know if I should close this report or not now lol.
Hmmm, would have been useful - not sure I could figure out which one it was at this late point though.
Ok, probably this one, as it's the latest dated log that has greekfantasy in it.
Oops, try it unzipped.
Feel free to close it.
Haven't seen a report from blame for a while actually - was getting some crashes to desktop which weren't generating an error report, which I think "might" have been coming from a mod called greekfantasy, possibly combining badly with one of my other 10000 mods :) But only guessing really. Thanks for the effort you've put in.
Ah thanks! Though if you do figure out your crash, let me know as it could be within the scope of Blame for me to try and make blame print more info about it. You could share the latest.log here too and I can check it out
I'm not seeing a crash in that log but the Reason stated: No key waterlogged in MapLike
stuff is super weird as none of the blocks in the shown configuredfeatures are waterloggable. What the heck is going on?! : thonk :
I'm using a mod called morewaterlogging which has already caused some issues with other mods - for example, the leaves of the trees in one of my food mods are waterlogged when spawned, so when you break them you get a water source - been thinking of removing the mod.
oh god. yeah that'll do it. they are not adding the property to blocks safely. I'll contact them about that. it'll also crash structures whose processors uses a block they made waterloggable
Edit: The dev now knows so keep watch for when they release a fix! It might help with the other issues it was having
Looks like someone's codec for their configuredfeature is using a value too large. Can you share the entire latest.log for that error? The weird thing is I was testing futurepack earlier and it didnt show this issue in it
Oh I think FeatureManager is terraforged and they are turning the features to codecs. but their features are not quite setup right and Terraforged is pointing that out. Might be good to ask terraforged for what to say to those other mod authors so the other mods can fix their features.
Also, for the loottable pool issue spam above, maybe put on Enigmatic Legacy? They have code to detect what mod is injecting null loottable pools that is breaking loots
Aizistral-Studios/Enigmatic-Legacy#132