Ability to generate GIF's
AterAnimAvis opened this issue ยท 1 comments
Dead Simple Implementation would be to do a frame per render tick.
Overwise:
- Need to Update Atlas Sprite with animation frame
- Can we detect a loop point in a GIF Sequence
- UI
- Change GIF Length
- Looping
- Real Time / FPS
- GIF Library
GIF Item Rendering
Renders X frames then keeps rendering (up to 5 Seconds) till it finds a frame which is the same as the initial.
Realtime not currently implemented.
Using a fixed FPS of 20 as this aligns nicely with standard Atlas updates.
Looping is currently automatic.
Above gif generated with testing command: /render hand 256 animated 2
- render - Base Command
- hand - Item Source
- 256 - Render Size
- animated - Animate Render
- 2 - Frame Count (Needs to be 2+ for auto loop end to work otherwise we get a single image)