Blockbuster 1.6.2
mchorse opened this issue ยท 0 comments
Additions
- Add a way to pick limbs in body part and pose editor menus
- Fix limb not being selected in the list
- Add
/record fade <filename> <fade_out>
command - Add
/record cut <filename> <from> <to>
command - Add
/record restore <filename> <iteration>
command which allows to restore the old versions with much ease (what it does is swaps names and then reloads the player recordings) - Add model block options:
- Global rendered (i.e. ability to disable global rendering in culled chunks)
- Disable model block rendering
- Add an ability to use wings on Z axis (
swiping
) - Add a checkbox to disable holding item angle correction
- Add an ability to leash the actor
- Add
particle
morph- Add delay option
- Add maximum option to morph type and change
Count
option to emit multiple morphs at once - Add a hardcoded limit of
2500
particles per second so it wouldn't explode the computer (suggested by El_Redstoniano) ๐- Add an option to edit the limit value (suggested by Qsycho)
- Fix morphing
canMerge
disappearing - Fix
Duration
property not being synced - Fix division by zero (reported by HerrBergmann)
Changes
- Change
/model convert
to work directly with resource manager instead of checkingModelPack
- Change
/record prolong
to output the resulted prolongation of the player recording - Change model block Y rotation to be assigned on placing when sneaking (and add a button to orient toward you instead)
- Change director and model block F3 rendering to quads instead of lines (suggested by Andruxioid)
Fixes
- Fix issue with glitching Aperture slider (reported by Andruxioid) which also fixes double clicking events
- Fix and investigate
3D
feature's missing voxels... (issue was using wrong dimension value, i.e. width instead of depth, for left and right sides) ๐ค - Fix
3D
's edge geometry construction to correctly texture map (implement bit flags) - Fix BB gun to allow 0 bounces
- Fix this crash related to discarded director block when it doesn't exist anymore
- Fix recording ID getting overlapped by morphs (reported by Kanguste)
- Fix global scale not affecting vanilla entity shadows (reported by Joziah2)
- Fix entity rotation when entering Aperture (reported by Reunion Studio)
- Fix desynchronized actors who are not disappearing due to MrCrayfish's furniture (reported by Dracay and LadyMania)
- Fix crisis of broken action in player recordings and fix NPE with URL skins (reported by Jubb) ๐
- Fix minor issue with sequencer morph where it skips the first sequence when initializing
- Fix textures not appearing if they have upper case file extension (reported by Chunk7)