Blockbuster

Blockbuster

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Chryfi's To-Do list

Chryfi opened this issue ยท 0 comments

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My planned features for the Blockbuster mod (listed according to priority - however I might do some easy features out of order)
This list only features obvious big (sometimes very complicated) features...
EDIT: I have now a lot of todos for snowstorm and other features, yay....it will never end. This is kind of outdated.

  • Exporting a camera path into Blender (Aperture)
  • Copy transformation for aperture
  • Implement delete recording command
  • Implement recording dupe overwrite parameter
  • Implement generalizes deletion confirm screen
  • Implement video decoder for image morph (especially AVI support for transparency)
  • IMPLEMENT THE ANIMATION SYSTEM (maybe)
  • Implement OBB collision system
  • Implement angular momentum for OBB's (probably can't be super realistic due to how the system works)
  • Implement Newton's first law and static friction for obb
  • Allow morphs for snowstorm particle system
  • Render particles inside body-part editor (could turn out performance heavy)
  • Implement rotation for snowstorm shapes
  • An option which disables (or makes invisible) all particles in the world until minema renders
  • Implement Newton's first law of motion for particles lying on a horizontal plane
  • Implement local velocity from Bedrock Edition
  • Implement tangential velocity vector for rotation (only yaw for now)
  • Implement a folder structure for particles
  • Implement an option for bb gun to make the morph rotate in such a way that it sticks at the block face
  • Implement tangential velocity for every rotation for every body part
  • Implement local scale

McHorse thinks his mod is "finished"... I will prove him the opposite :)