Chryfi's To-Do list
Chryfi opened this issue ยท 0 comments
My planned features for the Blockbuster mod (listed according to priority - however I might do some easy features out of order)
This list only features obvious big (sometimes very complicated) features...
EDIT: I have now a lot of todos for snowstorm and other features, yay....it will never end. This is kind of outdated.
- Exporting a camera path into Blender (Aperture)
- Copy transformation for aperture
- Implement delete recording command
- Implement recording dupe overwrite parameter
- Implement generalizes deletion confirm screen
- Implement video decoder for image morph (especially AVI support for transparency)
- IMPLEMENT THE ANIMATION SYSTEM (maybe)
- Implement OBB collision system
- Implement angular momentum for OBB's (probably can't be super realistic due to how the system works)
- Implement Newton's first law and static friction for obb
- Allow morphs for snowstorm particle system
- Render particles inside body-part editor (could turn out performance heavy)
- Implement rotation for snowstorm shapes
- An option which disables (or makes invisible) all particles in the world until minema renders
- Implement Newton's first law of motion for particles lying on a horizontal plane
- Implement local velocity from Bedrock Edition
- Implement tangential velocity vector for rotation (only yaw for now)
- Implement a folder structure for particles
- Implement an option for bb gun to make the morph rotate in such a way that it sticks at the block face
- Implement tangential velocity for every rotation for every body part
- Implement local scale
McHorse thinks his mod is "finished"... I will prove him the opposite :)